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Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842
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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
09-04-2008, 05:00 AM
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#1 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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New Mod! NProject
Finally, my own ZH mod (not mini-mod). This mod called NProject.
It contains many balances and bugfixes, also some new stuff. Boss General also playable.
Quote:
This is NProject Mod. This mod basically improves the Zero Hour game by fixing some reported bugs in the game, with tons of balances and improvement.
There are also additional units, buildings, upgrades, etc. for all factions and sub-factions (including Civilians)
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Here the link:
Mediafire - n5p29-nprojectbeta-v100.zip
The screenshots will be coming soon. Next version updates may contain more new stuff. See the readme for more details.
Please reply for comments, suggestions, and bug reports. 
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09-04-2008, 10:37 AM
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#2 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 114
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*click*
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09-04-2008, 11:51 AM
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#3 (permalink)
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Junior Member
Join Date: Oct 2006
Location: Pasir Ris, Singapore
Posts: 13
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Wow. This mod really is awesome. Another thing is that this is somewhat, what I intended to do with a few differences, and am still working on it lol. I really like how you fixed up alot of stuff and added a few goodies as well. It really feels like what I wanted to do. I applaud you man.
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09-04-2008, 03:39 PM
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#4 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 114
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lol i'm probably doing something really really stupidly wrong.
i unzipped it into the directory and tried clicking the shortcut but it says "drive or network connection that the shortcut N Project Mod.INK is unavailable."
i guess i should just try playing using the normal shortcut or maybe modselector?
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09-04-2008, 04:26 PM
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#5 (permalink)
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Member
Join Date: Aug 2008
Location: United Kingdom
Posts: 60
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Just stick the .big in your Zero Hour directory, remove your own first though, and start the game as normal. If you want to use the supplied shortcut, you put the .big in "Command and Conquer Generals Zero Hour Data" located in My Documents, and make sure the Zero Hour executable is located at "C:\Program Files\EA Games\Command & Conquer Generals Zero Hour\generals.exe", if not, edit the shortcut to point to the correct location.
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09-04-2008, 05:14 PM
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#6 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 114
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lul i see. well i tried playing and after i got into it my computer crashed. dont know if its a fail on my part or the mod. should probably do a reinstall the amount i've messed with it tbh.
i like the shell map though, which is nice.
like my remod better but then i only had about ten minutes of play :|  :|
and its nowhere near done, if it ever will be.
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09-04-2008, 06:14 PM
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#7 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 114
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hmmm i reckon my computer had just had enough of being on 24/7 for a week tbh. doubt its your mod thinkin about it. unless my uninstall didnt take out all the changes :|
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09-04-2008, 06:21 PM
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#8 (permalink)
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Member
Join Date: Aug 2008
Location: United Kingdom
Posts: 60
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My computer must hate me then, it never goes off, lol.
Quote:
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Originally Posted by mikeyc
unless my uninstall didnt take out all the changes
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That's why it's best to put your mod into it's own .big file prefixed with a '0', so no changes actuall take place, only addition which override the default. I use three .big files though, one for art, one for data, and one for audio.
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09-04-2008, 06:31 PM
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#9 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 114
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aye well i am cheatin a bit, i've got a mod thats already been done called reborn and i'm messin around tweakin it and adding the odd new thing here n there. This one creates the ini/object folder and also seems to mess with the inizh.big, oh and it adds some new units too from unused models etc.
airforcegeneral in that = :love:
absolutely crap if you get tank rushed or vs aa mg guns but theres nowt like sending over 60 planes out to take out a base. total annihilation in 2 runs or less
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09-05-2008, 01:35 AM
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#10 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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If you're still confused how to install my mod: Make sure my mod's big file located in the Zero Hour Data folder in MY DOCUMENTS, not in PROGRAM FILES. Also, make sure there is no other mod installed in the program files' zero hour directory. Two mods cannot works together.
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