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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 09-04-2008, 04:45 PM   #1 (permalink)
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Default Need AI scripting tutorial

I am looking for a tutorial on AI scripting, By the time I complete my mod, there won't be much left of the original Zero Hour, but I still want them to be playable in skirmish mode. So does anyone have any links, every link I have found so far has been dead.
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Old 09-04-2008, 06:17 PM   #2 (permalink)
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I have extracted a map from ZH and opened it in WB, added my new faction to the teams list, and then tried to import the scripts. It was weird though, because team SkirmishAmerica had GLA scripts in it and others were wrong also, is this normal? I was thinking of copying and pasting existing scripts into my new faction and changing what obviously needs to be changed, like unit names etc.
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Old 09-04-2008, 09:49 PM   #3 (permalink)
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Fixed SkirmishScripts.scb - CnCMaps Map Editing Forums
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Old 09-04-2008, 10:10 PM   #4 (permalink)
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Thanks beng, I did already have that but forgot about it, it was in my folder with all my modding tools.
Would it work if I do what I said in my previous post, or is there more to do? And also, will I have to do it for every map, or just make a SkirmishScripts.scb and all the maps will read that?
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Old 09-05-2008, 12:42 AM   #5 (permalink)
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Follow the instructions in the forum thread in the link for importing it. In particular make sure you untick the auto verify box or it will take ages to import.

My computer is too slow to work with it but i suspect that if you make a modified skirmishscripts.scb and put it in your mod, it will then be used by all skirmish maps.

Remember also to edit aidata.ini
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Old 09-09-2008, 12:32 AM   #6 (permalink)
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some scripting stuff here
Revora Forums -> Script Development Initiative
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Old 09-09-2008, 01:16 AM   #7 (permalink)
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Cool, thanks. I shall take a look over there.
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