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DeeZire, Redemption
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
09-17-2008, 05:39 AM
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#1 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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uncommon conditionstates
I've read deezire module listing and found some uncommon conditionstates. If anyone know what these states are used to and how to activate it please tell me: ARMED, WEAK_VERSUS_BASEDEFENSES, DOCKING, PRONE, POST_COLLAPSE, ENEMYNEAR, STUNNED, PRISTINE
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09-17-2008, 06:43 AM
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#2 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 777
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DOCKING is used when the vehicle is docked for repairs at a war factory or for offloading supplies at a supply centre. For PRONE, search the updated ZH module list by Chris. POST_COLLAPSE is for those tall towers that fall down and crush things, after they have finished falling down. ENEMYNEAR - search Chris module list. STUINNED - search Chris module list. PRISTINE - no damage i think.
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09-17-2008, 09:50 AM
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#3 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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then it's just me, or Jarmen Kell really have DOCKING states in his draw module? For what?
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09-17-2008, 08:38 PM
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#4 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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Quote:
Originally Posted by beng
search the updated ZH module list by Chris..
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The link broken! They said 'file not found'.
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09-18-2008, 06:26 AM
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#5 (permalink)
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Senior Member
Join Date: Aug 2004
Location: Philippines
Posts: 452
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09-18-2008, 08:53 AM
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#6 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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I've read the Chris' one. Still have no idea what PRONE for and how its work.
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09-18-2008, 09:33 AM
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#7 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 777
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Code:
ProneUpdate
[this module allows the use of the PRONE ConditionState with this object]
DamageToFramesRatio = [real number]
End
I guess if a certain amount of damage done, then the unit will prone down for a certain number of frames.
So far i have only seen a prone animation for the pathfinder.
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09-18-2008, 11:09 AM
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#8 (permalink)
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Senior Member
Join Date: Aug 2004
Location: Philippines
Posts: 452
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From the stinger soldier:
Quote:
; Behavior = ProneUpdate ModuleTag_07
; DamageToFramesRatio = 5.0 ; I take 20 damage, I go prone for 100. For this guy, if any of my buds or my building take damage too (I have SlaveUpdate + ProneUpdate) Prone may get cut by itself though
; End
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09-18-2008, 06:26 PM
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#9 (permalink)
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Senior Member
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
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But why stinger soldier and pathfinder didn't have PRONE conditionstates? It's strange if they have proneupdate. For the stingers, if the proneupdate conflicts with slaveupdate then how if we put proneupdate on the site as well? And for jarmen kell, is he really have DOCKING states? If yes, for what?
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09-19-2008, 02:56 AM
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#10 (permalink)
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Senior Member
Join Date: Jan 2008
Posts: 777
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> But why stinger soldier and pathfinder didn't have PRONE conditionstates?
Because EA decided not to use Prone update.
> And for jarmen kell, is he really have DOCKING states? If yes, for what?
Maybe they planned to make him a harvester or to be repaird in a war factory or something. See Chinook for docking. See US supply centre and war factory models for docking bones.
Last edited by beng; 09-19-2008 at 02:58 AM..
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