logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,798
Posts: 95,842

Administrators:
DeeZire, Redemption

There are currently 36 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 09-17-2008, 05:39 AM   #1 (permalink)
Senior Member
 
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
Default uncommon conditionstates

I've read deezire module listing and found some uncommon conditionstates. If anyone know what these states are used to and how to activate it please tell me: ARMED, WEAK_VERSUS_BASEDEFENSES, DOCKING, PRONE, POST_COLLAPSE, ENEMYNEAR, STUNNED, PRISTINE
n5p29 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-17-2008, 06:43 AM   #2 (permalink)
Senior Member
 
Join Date: Jan 2008
Posts: 777
Default

DOCKING is used when the vehicle is docked for repairs at a war factory or for offloading supplies at a supply centre. For PRONE, search the updated ZH module list by Chris. POST_COLLAPSE is for those tall towers that fall down and crush things, after they have finished falling down. ENEMYNEAR - search Chris module list. STUINNED - search Chris module list. PRISTINE - no damage i think.
beng is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-17-2008, 09:50 AM   #3 (permalink)
Senior Member
 
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
Default

then it's just me, or Jarmen Kell really have DOCKING states in his draw module? For what?
n5p29 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-17-2008, 08:38 PM   #4 (permalink)
Senior Member
 
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
Default

Quote:
Originally Posted by beng View Post
search the updated ZH module list by Chris..
The link broken! They said 'file not found'.
n5p29 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-18-2008, 06:26 AM   #5 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 452
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

Uploaded a more updated list, can be found here:
http://www.deezire.net/forums/genera...html#post99043

IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-18-2008, 08:53 AM   #6 (permalink)
Senior Member
 
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
Default

I've read the Chris' one. Still have no idea what PRONE for and how its work.
n5p29 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-18-2008, 09:33 AM   #7 (permalink)
Senior Member
 
Join Date: Jan 2008
Posts: 777
Default

Code:
ProneUpdate
[this module allows the use of the PRONE ConditionState with this object]
	DamageToFramesRatio = [real number]
End
I guess if a certain amount of damage done, then the unit will prone down for a certain number of frames.

So far i have only seen a prone animation for the pathfinder.
beng is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-18-2008, 11:09 AM   #8 (permalink)
Senior Member
 
Join Date: Aug 2004
Location: Philippines
Posts: 452
Send a message via MSN to IraqiPeopleRocks Send a message via Yahoo to IraqiPeopleRocks
Default

From the stinger soldier:
Quote:
; Behavior = ProneUpdate ModuleTag_07
; DamageToFramesRatio = 5.0 ; I take 20 damage, I go prone for 100. For this guy, if any of my buds or my building take damage too (I have SlaveUpdate + ProneUpdate) Prone may get cut by itself though
; End
IraqiPeopleRocks is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-18-2008, 06:26 PM   #9 (permalink)
Senior Member
 
Join Date: Jul 2008
Location: Jakarta, Indonesia
Posts: 298
Default

But why stinger soldier and pathfinder didn't have PRONE conditionstates? It's strange if they have proneupdate. For the stingers, if the proneupdate conflicts with slaveupdate then how if we put proneupdate on the site as well? And for jarmen kell, is he really have DOCKING states? If yes, for what?
n5p29 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 09-19-2008, 02:56 AM   #10 (permalink)
Senior Member
 
Join Date: Jan 2008
Posts: 777
Default

> But why stinger soldier and pathfinder didn't have PRONE conditionstates?

Because EA decided not to use Prone update.

> And for jarmen kell, is he really have DOCKING states? If yes, for what?

Maybe they planned to make him a harvester or to be repaird in a war factory or something. See Chinook for docking. See US supply centre and war factory models for docking bones.

Last edited by beng; 09-19-2008 at 02:58 AM..
beng is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On



All times are GMT -4. The time now is 09:42 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.