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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 10-10-2008, 12:37 PM   #1 (permalink)
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Default VTOL technology in Generals

I'm trying to make VTOL (vertical take off/landing) aircraft in generals/zh. Messing up the codes won't make it, so I make a special airfield. Like tutes said, each runway bones must face the next stop's bone, I make the runway start at the ground, face upward to the runway end at the air. Then, yes, the plane do a VTOL, but it face 90degree to the air. I can't make it takeoff like RA2 Harrier, what's wrong?
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Old 10-10-2008, 09:40 PM   #2 (permalink)
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Why not just give it the chinook locomotor
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Old 10-11-2008, 01:45 AM   #3 (permalink)
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If i use the chinook loco how to make it circling when on the air or order it to reload at airfield?
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Old 10-11-2008, 08:58 PM   #4 (permalink)
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Oh you want it to circle in the air, no that will not work then. Reloading at the airfield is not controlled by the loco but by the weapon and the JetAI.

I don't think you can do this since Generals is not designed for VTOL jets, just STOL. The only way is by changing objects (sneak attack tunnel style) to change locomotor but when you change the new object starts with a full clip of ammo, so no need to reload, so this won't work either and also it is too troublesome to click a button each time you want to land or take off.
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Old 10-12-2008, 12:44 AM   #5 (permalink)
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That's why I think to make VTOL we need to make special airfield. Have you ever use the original GLA Airfield (that don't have any bones) as normal airfield? Sometimes the landing planes do a VTOL in a slow speed.
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Old 10-12-2008, 02:40 PM   #6 (permalink)
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In that case try making an airfield without the runway bones, only parking bones.
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Old 10-14-2008, 06:21 AM   #7 (permalink)
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I once Got a VTOL Aircraft working in Zero Hour. The Aircraft takes off vertically, lands vertically and reloads alot like the harriers in Red Alert 2.

Last edited by IraqiPeopleRocks; 10-14-2008 at 06:25 AM..
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Old 10-14-2008, 08:04 AM   #8 (permalink)
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How could you???
Tell me please...
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Old 10-14-2008, 12:56 PM   #9 (permalink)
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It's just an aircraft with a Helicopter locomotor while having this AI setting:

Code:
  Behavior = JetAIUpdate ModuleTag_06
    ReturnToBaseIdleTime          = 5000         ; if idle for this long, return to base, even if not out of ammo
    MinHeight                     = 6
    NeedsRunway                   = No
    KeepsParkingSpaceWhenAirborne = Yes
    AutoAcquireEnemiesWhenIdle    = Yes
    Turret
      TurretTurnRate  = 0       ; this "turret" does not turn
      TurretPitchRate = 0      ; nor does it pitch
      ControlledWeaponSlots = PRIMARY SECONDARY
    End
  End
If you want them to instantly return to base when idle, like the RA2 harrier, set the idle time to 400.

The take off is abit iffy and the aircraft strangely always faces to the east .

Here's what it looks like:
YouTube - VTOL in Generals

Another bug is, the "OutOfAmmoDamagePerSecond" parameter doesn't properly work so i removed it from the AI code above, incase you're wondering why its not there and the circling code from the locomotor don't work either. Other than that, its better than nothing

Don't mind the model, its just a test model

Last edited by IraqiPeopleRocks; 10-14-2008 at 12:59 PM..
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Old 10-16-2008, 10:00 AM   #10 (permalink)
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Whoa.. I didn't know that JetAI can take helicopter modules
IMO the plane in the movie more look like a landable helicopter, maybe I just use the plane locomotor to make it circling.
Thanks anyway.

Are you use your mod for the video scene?
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