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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-06-2003, 08:38 AM   #11 (permalink)
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im helping a hell of allot of people wit scriptin n stuff at da moment but if u send me ur b52 script and the paradrop power script ill hav a go for u.
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Old 04-06-2003, 10:39 AM   #12 (permalink)
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thanks i PMed it to u
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Old 04-06-2003, 10:45 AM   #13 (permalink)
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pm me the hole paradrop ini thanx
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Old 04-06-2003, 11:03 AM   #14 (permalink)
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PMEd
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Old 04-07-2003, 11:26 AM   #15 (permalink)
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hi Black_Eagle....

does it work??

if you can put units from the Ground to the B52... and after that you can make the B52 fly with the units, then hardest part is done....

if you wants them to left the B52 by parachuting, then you have some things to do..

1) in the FactionUnit.ini - look at the AmericaParachute..
Look for this entry:
Quote:
AllowInsideKindOf = INFANTRY PARACHUTABLE
and change it to:
Quote:
AllowInsideKindOf = INFANTRY PARACHUTABLE VEHICLE
so a parachute is now able to carry Infantry an Vehicles.

2) If your Evacuate-Button is a special power (it might be) make some entry in the OCL:
Quote:
PutInContainer = AmericanParachute
so any payload has an parachute (see in the Paradrop-SW)

perhaps... this could help!

MAC
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Old 04-07-2003, 11:36 AM   #16 (permalink)
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thanks i missed the AllowInsideKindOf on the parachute

and im not using a special power (yet, i may have to to do this)

i need to sumhow get a variable that is equal to whts inside the cargo hold, not one specific unit, i could then make a special power tht drops the load

anyone know how to do this?
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Old 04-07-2003, 12:48 PM   #17 (permalink)
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if you get your B52 running you want.. plz post your code....
so perhaps it could be a new kind of Reinforcements-SW..

MAC
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