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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-05-2003, 10:10 PM   #1 (permalink)
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Default Pulse Laser or just normal Laser weapon?

Anyone know how I would go about creating a laser weapon? What is all required for creating the Laser?
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Old 04-06-2003, 01:24 AM   #2 (permalink)
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ay no problem do u mean a lazer tank or like the ion cannon???
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Old 04-06-2003, 01:32 AM   #3 (permalink)
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i tell you what iv got a bit of spare time so if you want ill help you with a ini for whatever but all you really need to do is take a look at the paladin tanks secondary attack wich is the lazer change the range and targetable units and the aiming axis and ur done
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Old 04-06-2003, 03:57 AM   #4 (permalink)
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How would I do all that. Also the laser is for tanks/infantry. Also I need to know how to get it to show a laser when firing since it don't show it when it is fired. What code is needed to change the targetable units?

Here is the code for my laser so far.
Quote:
Weapon Laser
PrimaryDamage = 100.0
PrimaryDamageRadius = 0.0
AttackRange = 100
DamageType = LASER
DeathType = BURNED
WeaponSpeed = 999999.0 ; dist/sec
DelayBetweenShots = 1000 ; time between shots, msec
ClipSize = 0 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 0 ; how long to reload a Clip, msec
LaserName = PointDefenseLaserBeam
FireFX = WeaponFX_PaladinPointDefenseLaser
End
I changed the death type to BURNED since it looked better than normal death. Also I would like to know where the lasername is located (in which ini) and if it can be edited. (ex make the laser fatter and a different color)
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Old 04-06-2003, 03:59 AM   #5 (permalink)
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If you want we can chat on MSN or AIM so you can try to help me out in creating the laser weapon.

My MSN Name is djc703@hotmail.com
My AIM Name is nodsoldier703
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Old 04-06-2003, 07:14 AM   #6 (permalink)
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Default ay

i dont know much about cnc editing but but i know c++ so yeh but with my experience in other games id say the paladin would have scripting for a secondry attack and the secondry attack would have targatable units as missiles or wateva so wht u do is copy that make it a primary attack change the units targatable the range and ur done, no there isint looking at that scripiting u can see that it has firefx as the paladin lazer so ud have to find that, hmmm but come to think of it iv got a mod that has a moded paladin tank with a lazer atttack that would be good to work off if u come on msn ill send it 2 ya.

peace
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Old 04-06-2003, 08:23 AM   #7 (permalink)
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You can find the controls for the laser in factionunit.ini

just do a search for PointDefenseLaserBeam , the entries are straight forward and self-explanatory from there
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Old 04-06-2003, 10:13 PM   #8 (permalink)
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How can I get the Laser to be shown? I got it to do the correct sounds but it won't show the laser itself
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