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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-01-2009, 03:44 AM   #1 (permalink)
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Default Model not appearing

Urgh.

I made a model (not very good), applied a texture (also not very good), boned it up, and then put the model in <parent folder>/data/english/art/w3d and the texture that I used <parent folder>/data/english/art/textures.

Inside my unit's code, I have
Code:
    DefaultConditionState
      Model             = <name of w3d file minus the w3d bit>
      ParticleSysBone = ENGINE01 JetBlackTrailThin
    End
It doesn't appear to be appearing. Is there some middleman between the unit's code and the w3d file?
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Old 07-01-2009, 11:15 AM   #2 (permalink)
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Can you see the model in Renegade Tools W3D viewer? Can you see it when yu place the object in Worldbuilder?

Did you make it too big or too small?
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Old 07-01-2009, 11:38 AM   #3 (permalink)
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It appears in W3D viewer, but not in worldbuilder.

I can only see it in W3D viewer if I select heirarchy. Is this correct?
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Old 07-01-2009, 07:46 PM   #4 (permalink)
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If you can see it in W3D viewer it should be ok in the game or in worldbuilder.

Check that you did not spell the name of the model wrong in the ini code.

Also, you cannot rename W3D files using the operating system, so if you renamed it, rename it back to what it was before, or else re-export it from Gmax to the filename you want.

Also check the size of the model, i once heard of a guy who made his model too big so he could not see it in the game because the camera was inside the model.

And if it uses a skeleton (as in infantry) make sure the skeleton file is also present.
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Old 07-01-2009, 10:04 PM   #5 (permalink)
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I did a tactical support only aircraft, so very little animation. (two bones, one for the jet and one for where bombs spawn)
Code:
    DefaultConditionState
      Model             = turtlelightbomber
      ParticleSysBone = ENGINE01 JetBlackTrailThin
    End
For where turtlelightbomber.W3D is the file with the model in it.

Correct?
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Old 07-02-2009, 08:19 AM   #6 (permalink)
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put the W3D in <game directory>/art/w3d not in <game directory>/data/english/art/w3d
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Old 07-02-2009, 03:04 PM   #7 (permalink)
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Of course, that is why! You must follow the directory structure inside the big files, with respect to the game directory.
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Old 07-04-2009, 02:53 AM   #8 (permalink)
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Hmm... That didn't seem to work.

Where do I dump the textures?
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Old 07-06-2009, 06:10 PM   #9 (permalink)
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follow the directory structuring in the big files with respect to game root. Open texturesZH.big and see what directory the textures are in.
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Old 08-07-2009, 09:17 PM   #10 (permalink)
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Ok!

I solved this one:
Do not have a file name over 15 characters.

I figured it out when viewing in the W3D viewer, the heirarchy was listed as stealthaivehicl not stealthaivehicle. So, after exporting into a new file, it worked.

I hope this does not count as a thread res.
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