Urgh.
I made a model (not very good), applied a texture (also not very good), boned it up, and then put the model in <parent folder>/data/english/art/w3d and the texture that I used <parent folder>/data/english/art/textures.
Inside my unit's code, I have
Code:
DefaultConditionState
Model = <name of w3d file minus the w3d bit>
ParticleSysBone = ENGINE01 JetBlackTrailThin
End
It doesn't appear to be appearing. Is there some middleman between the unit's code and the w3d file?