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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-01-2009, 10:00 AM   #1 (permalink)
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Default New Weapon Upgrade for Aurora "Alpha"

Hi there im new here and i have some problems with making new weapon upgrade for aurora jet

Here is what i've done:

CommandButton.ini
Code:
CommandButton Command_UpgradeAmericaStealthAuroraMOAB
  Command           = PLAYER_UPGRADE
  Upgrade           = Upgrade_AmericaStealthAuroraMOAB
  ButtonImage       = SAMOAB
  ButtonBorderType  = UPGRADE ; Identifier for the User as to what kind of button this is
  TextLabel         = CONTROLBAR:MOAB
  DescriptLabel     = CONTROLBAR:TooltipMOAB
End
CommandSet.ini
Code:
CommandSet SupW_AmericaJetAuroraCommandSet
   1   Command_UpgradeAmericaStealthAuroraMOAB
  11 = Command_AttackMove
  13 = Command_Guard
  14 = Command_Stop
End
Upgrade.ini
Code:
;-----------------------------------
;StealthAuroraMOABUpgrade - This is really big ... 
;-----------------------------------
Upgrade Upgrade_AmericaStealthAuroraMOAB
  DisplayName        = UPGRADE:StealthAuroraMOAB
  Type               = OBJECT
  BuildTime          = 0.0
  BuildCost          = 100
  ButtonImage        = SAMOAB
End
SuperWeaponGeneral.ini
Code:
....
  UpgradeCameo1 = Upgrade_AmericaAdvancedTraining
  UpgradeCameo2 = Upgrade_AmericaCountermeasures
  UpgradeCameo3 = Upgrade_AmericaStealthAurora
  UpgradeCameo4 = Upgrade_AmericaStealthAuroraMOAB
  ;UpgradeCameo5 = NONE

....

  WeaponSet
    Conditions = None 
    Weapon = PRIMARY SupW_AuroraFuelBombWeapon
  End
  WeaponSet
    Conditions = PLAYER_UPGRADE
    Weapon = PRIMARY MOABDetonationWeapon   <-- i m not sure is it properly weapon name ...

...

  Behavior = StealthUpgrade ModuleTag_23
    TriggeredBy = Upgrade_AmericaStealthAurora
  End

  Behavior = WeaponSetUpgrade ModuleTag_24
    TriggeredBy = Upgrade_AmericaStealthAuroraMOAB
  End
I checked StealthFighter parameters and i didn't see something of ModuleTags about BunkerBusters Missiles? I wanna make my aurora as similar way as that stealthjet upgraded missiles... Can someone help me with my problem?
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Old 07-01-2009, 12:18 PM   #2 (permalink)
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What is your problem?
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Old 07-01-2009, 12:31 PM   #3 (permalink)
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OMG, i forgot to tell about my problem... The problem is that i have in my aurora bomber upgrade button but when i clicked on it nothing happened... I made one special upgrade for this jet already - stealth upgr. and it works fine... can you help me solve my problem?

Edit:

Okay, ill try to explain as best as i can. I wanna make OBJECT upgrade like nuke bomb in helix. When i click on moab icon at aurora jet it sholud start upgrading primary weaponset from daisycutter to moab bomb. Can you fix my work?

Last edited by P3le; 07-01-2009 at 12:34 PM..
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Old 07-01-2009, 01:02 PM   #4 (permalink)
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When you click on it, nothing happens?

Like, you don't have $100 deducted from your funds, or you do and your new weapon isn't used?
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Old 07-01-2009, 01:05 PM   #5 (permalink)
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Nothing happened i mean i can click on it and nothing says button is still unchecked. its like button exist but there is no action written to it

Here you are sshots:

Code:
yfrog.com/5ksshot007jx

Last edited by P3le; 07-01-2009 at 01:18 PM..
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Old 07-01-2009, 01:12 PM   #6 (permalink)
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So, the upgrade complete text doesn't appear in the top left corner?

Also, maybe you want OBJECT_UPGRADE in
Code:
CommandButton Command_UpgradeAmericaStealthAuroraMOAB
  Command           = PLAYER_UPGRADE <-HERE!!!
  Upgrade           = Upgrade_AmericaStealthAuroraMOAB
  ButtonImage       = SAMOAB
  ButtonBorderType  = UPGRADE ; Identifier for the User as to what kind of button this is
  TextLabel         = CONTROLBAR:MOAB
  DescriptLabel     = CONTROLBAR:TooltipMOAB
End
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Old 07-01-2009, 01:23 PM   #7 (permalink)
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I edited it but now icon of moab upgrade is unselectable (grey unavailable icon) ( i wanna make it as helix nuke bomb but not as secondary weapon and triggered by another button and decal but i wanna make automatic upgrade primary weapon of aurora bomb to moab bomb i dont understand why it isn't work
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Old 07-01-2009, 01:28 PM   #8 (permalink)
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Does your aurora have a productionupdate module?

e.g.
Code:
  Behavior = ProductionUpdate ModuleTag_16
    MaxQueueEntries = 1; For the command set switching upgrade
  End
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Old 07-01-2009, 01:35 PM   #9 (permalink)
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Nope it don't have something like that or similar... also i thinking about it:

Code:
  WeaponSet
    Conditions = PLAYER_UPGRADE  <-----------------
    Weapon = PRIMARY MOABDetonationWeapon
  End
Is it good when i place in commandbutton.ini OBJECT_UPGRADE? Also i have in upgrade.ini

Code:
TYPE    =  OBJECT
Ill try to add that production moduletag and ill check it...
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Old 07-01-2009, 01:40 PM   #10 (permalink)
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OKAY Solved! Thanks for help mate ) That productionUpdate module was missing thanks alot!
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