Well, you still need to add a behavior that will allow Burton to use this "sw".
Quote:
Object AmericaAirfield
AddModule
Behavior = OCLSpecialPower ModuleTag_Override01
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_EDGE_NEAR_SOURCE
End
End
End
|
This code works for objects that directly use an SW button. I don't if it would work if you apply it to Burton and change it to match your stuff, but at least you could give it a try, or variations on it.
Also, be warned: this WILL create a crash if you try to directly apply it to Burton himself. I use this sort of stuff in a map.ini, seeing that it only seems to work in a map.ini setting or for command centers. I have yet to figure out a way to get past it, but hey, I can try when I get the time...I have better things on my mind right now though.
Also, I'll pondering on trying out this osrt of stuff myself to help you, but I'm quite busy ATM. When I try and get some progress, you'll be the first to hear though..
