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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » There are so many units in Zero Hour! Help please?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 12-25-2009, 01:23 PM   #1 (permalink)
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Default There are so many units in Zero Hour! Help please?

I recently got zero hour and finished the campaign and general's challenge. Now what I want to do is edit the game for myself! The problem is, though, there are so many units and so many generals! I'm used to C&C:G where there was only a handful of things to edit. Now there's just so much. I'm not saying it's a bad thing though!

Anyways! Does anyone know of a list where all the units, upgrades, weapons, and all that good stuff is located to be edited? Like, where the units for the U.S. Air Force general would be separated from the other U.S. factions and what not. I'd really appreciate it!
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Old 12-26-2009, 11:48 AM   #2 (permalink)
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First of all, do you have a program that can open BIG files?
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Old 12-26-2009, 07:45 PM   #3 (permalink)
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Originally Posted by CommieDog View Post
First of all, do you have a program that can open BIG files?
Yeah, I do. I'm using FinalBig. I'm opening up INI.big and extracting its files to its respective DATA folders. Amidoinitrite?

It's just that when I want to edit a whole faction, I have to jump from INI to INI.. Does everyone do that or is it just me?
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Old 12-27-2009, 01:42 PM   #4 (permalink)
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Ya, ur doin it rite.

As for where to find the goodies in the INI files, most are self-evident. Upgrades are in Upgrade.ini, weapons are in Weapon.ini, and so forth. All of the game objects are in one of the INI files inside the Object folder, but most of those are obvious too. The only thing to watch out for are the files with the GC_ prefix. Those files contain special objects that are only used in the Generals' Challenge mode.
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