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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-09-2003, 05:43 PM   #21 (permalink)
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Quote:
Originally Posted by damo1
my game says ive got a error wiyh this

CommandSet AmericaWarFactoryCommandSet
1 = Command_ConstructAmericaTankCrusader
2 = Command_ConstructAmericaVehicleTomahawk
3 = Command_ConstructAmericaVehicleHumvee
4 = Command_ConstructAmericaVehicleMedic
5 = Command_ConstructAmericaVehiclePaladin
6 = Command_ConstructAmericaVehiclepatriottruck
; 9 = Command_UpgradeAmericaTomahawkRemoteControl ***CUT***
10 = Command_UpgradeAmericaTOWMissile
11 = Command_SetRallyPoint
12 = Command_Sell
End

dose eneyone know what it is going on about
It could be the 9 = Command_UpgradeAmericaTomahawkRemoteControl ***CUT*** just delete that and see if it works
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Old 04-09-2003, 05:56 PM   #22 (permalink)
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no i still get the error
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Old 04-09-2003, 06:00 PM   #23 (permalink)
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Maybe you should have PatriotTruck capitalized like < that over there or at least the same as the object name you have in factionunit.ini
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Old 04-09-2003, 06:06 PM   #24 (permalink)
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Maybe a stupid question but have you got an actual constructpatriottruck button in commandvutton.ini? The game wont load if it cant find something referenced by one of the inis. If you do have a button already make sure the names are the same.
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Old 06-01-2003, 01:46 PM   #25 (permalink)
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i want to make my own tank or soldiers
with the original skins and stuff
but i want to change the weapons
so that a rocket launcher guy shoots more than 1 rocket
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Old 06-01-2003, 04:36 PM   #26 (permalink)
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Quote:
Originally Posted by TelePuppy
i want to make my own tank or soldiers
with the original skins and stuff
but i want to change the weapons
so that a rocket launcher guy shoots more than 1 rocket
Cool, two rockets coming out of one bazooka at the same time :lol:.

You will see this in Weapon.ini:

Code:
Weapon MissileDefenderLaserGuidedMissileWeapon
  PrimaryDamage = 40.0
  PrimaryDamageRadius = 5.0
  ScatterRadiusVsInfantry = 10.0
  AttackRange = 300.0
  DamageType = INFANTRY_MISSILE
  DeathType = NORMAL
  WeaponSpeed = 600
  ProjectileObject = MissileDefenderMissile
  ProjectileDetonationFX = WeaponFX_RocketBuggyMissileDetonation
  RadiusDamageAffects = ALLIES ENEMIES NEUTRALS
  ScatterRadius = 0
  DelayBetweenShots = 500
  ClipSize = 0
  ClipReloadTime = 0
  AutoReloadsClip = Yes 
  FireSound = MissileDefenderWeapon
  WeaponBonus = PLAYER_UPGRADE DAMAGE 125%
  AntiAirborneVehicle = Yes
  AntiAirborneInfantry = Yes
  ProjectileCollidesWith = STRUCTURES
End
I think if you alter ClipSize = 0 to ClipSize = 2 that it would fire 2 shots, I'm not sure but I think it's the only option because there is no MissileDefender in ObjectCreationList with a certain payload.

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Old 06-01-2003, 06:25 PM   #27 (permalink)
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hey bedankt dat heeft gewerkt =P
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Old 06-02-2003, 02:08 AM   #28 (permalink)
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Tips: make sure that you place the ini in the /Data/INI folder and the factionunit.ini and factionbuilding.ini and others are place in /Data/INI/Object if one of the files are not place in the proper location this will cause an error. Spellings are also important and see to it that it match from ur entries.
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Old 06-02-2003, 08:41 AM   #29 (permalink)
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thnx for the tip but im using BIGPop so i dont have to do that =D
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Old 06-03-2003, 01:28 PM   #30 (permalink)
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Just so everyone knows, don't help TelePuppy, he's a good lad until he adds you on MSN where he insults you and your whole family for no reason.

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