Quote:
;SpecialPower.ini
SpecialPower CarpetBomb
Enum = SPECIAL_CARPET_BOMB
ReloadTime = 240000 ; in milliseconds
RequiredScience = SCIENCE_CarpetBomb
PublicTimer = No
InitiateAtLocationSound = CarpetBombActivated
SharedSyncedTimer = Yes
RadiusCursorRadius = 50
End
;Science.ini
Science SCIENCE_CarpetBomb
PrerequisiteSciences = SCIENCE_USA SCIENCE_Rank3
SciencePurchasePointCost = 1
IsGrantable = Yes
DisplayName = SCIENCE:TempName
Description = SCIENCE:TempDescription
End
;CommandButton.ini
CommandButton Command_CarpetBomb
Command = SPECIAL_POWER
SpecialPower = SuperweaponCarpetBomb
Options = NEED_SPECIAL_POWER_SCIENCE NEED_TARGET_POS CONTEXTMODE_COMMAND
TextLabel = CONTROLBAR:CarpetBomb
ButtonImage = SSCarpetBomb
ButtonBorderType = ACTION
DescriptLabel = CONTROLBAR:TempDescription
RadiusCursorType = CARPETBOMB
InvalidCursorName = GenericInvalid
End
CommandButton Command_PurchaseScienceCarpetBomb
Command = PURCHASE_SCIENCE
Science = SCIENCE_CarpetBomb
ButtonImage = SSCarpetBomb
ButtonBorderType = UPGRADE
End
;CommandSet.ini
CommandSet AmericaCommandCenterCommandSet
1 = Command_ConstructAmericaDozer
5 = Command_A10ThunderboltMissileStrike
4 = Command_Paradrop
6 = Command_SpyDrone
7 = Command_EmergencyRepair
8 = Command_DaisyCutter
9 = Command_CarpetBomb
10 = Command_SpySatelliteScan
11 = Command_SetRallyPoint
12 = Command_Sell
End
CommandSet SCIENCE_AMERICA_CommandSetRank3
1 = Command_PurchaseScienceCarpetBomb;This was the PathFinder
4 = Command_PurchaseScienceParadrop1
5 = Command_PurchaseScienceParadrop2
6 = Command_PurchaseScienceParadrop3
7 = Command_PurchaseScienceA10ThunderboltMissileStrike 1
8 = Command_PurchaseScienceA10ThunderboltMissileStrike 2
9 = Command_PurchaseScienceA10ThunderboltMissileStrike 3
10 = Command_PurchaseScienceEmergencyRepair1
11 = Command_PurchaseScienceEmergencyRepair2
12 = Command_PurchaseScienceEmergencyRepair3
END
;FactionBuilding.ini
Object AmericaCommandCenter
Behavior = OCLSpecialPower ModuleTag_21
SpecialPowerTemplate = SuperweaponCarpetBomb
OCL = SUPERWEAPON_CarpetBomb
CreateLocation = CREATE_AT_LOCATION
End
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You will need to put the code in it's specified INI file in your Generals Dir (C:\Programs\Ea Games\C&C Generals\data\Ini) and note if do have to put some of this code in the specified INI's or it will crash so don't try and just put it all in one map.ini or it
WILL crash the game witha serious error message.
Happy Modding,Chrono
