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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-11-2003, 10:14 PM   #11 (permalink)
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um the guy said he was AWARE of these but did not have them.
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Old 04-12-2003, 12:02 AM   #12 (permalink)
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Sage I think Deezire will have many of those in his new Mod. I know atleast the Generals bit he will... from screen shots looked like he got the POW bits up and running to.
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Old 04-12-2003, 01:56 PM   #13 (permalink)
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been searching for the secret lab like crazy
the russians for my mod need a nice tech building
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Old 04-12-2003, 03:15 PM   #14 (permalink)
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the fact that i dont have them doesnt mean i cant make em

I am currently doing a Red Guard Goggles upgrade tutorial
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Old 04-13-2003, 01:59 PM   #15 (permalink)
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i was merely telling others.....
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Old 04-13-2003, 02:13 PM   #16 (permalink)
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heh...
anyways-if someone can get the following code to work on the China Red Guard-please call me:

Quote:
Behavior = StealthDetectorUpdate ModuleTag_09
UpgradeRequired = Upgrade_Nationalism
DetectionRate = 900
CanDetectWhileGarrisoned = yes
CanDetectWhileContained = no
End
or
Quote:
Behavior = StealthDetectorUpdate ModuleTag_09
TriggeredBy = Upgrade_Nationalism
DetectionRate = 900
CanDetectWhileGarrisoned = yes
CanDetectWhileContained = no
End
I have been having a hell lot of time re-enableing this thru the Nationalism Upgrade but it seems to give me an Error...odd... :/

ANyways-I will try to whip up a shoes tutorial instead
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Old 04-14-2003, 05:30 PM   #17 (permalink)
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There's probably a logical explanation, but why do people use .rar archives instead of .zip archives?
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Old 04-14-2003, 05:38 PM   #18 (permalink)
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better compression simply
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Old 04-14-2003, 06:36 PM   #19 (permalink)
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Ok off topic but does anyone have a code that would work for the GLA airport from the beta i want to reenable it in my mod. Any help is appreciated
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Old 04-14-2003, 11:49 PM   #20 (permalink)
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any way you can put the textures up.. i want to get that MAD Raptor working like they made it..
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