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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-10-2003, 01:11 AM   #11 (permalink)
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Oldfaq you should put up the picture of the model you showed me so the other ppl can see what your planning to do
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Old 04-10-2003, 07:39 AM   #12 (permalink)
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lol,
Blaine but this is the first tiem we showed the public! and here is a pic of our bomber, and we are going to be adding boosters inside the winds

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Originally Posted by Blaine_the_God
Oldfaq you should put up the picture of the model you showed me so the other ppl can see what your planning to do


* I have one question, can you make a plane have its model a certain way, and then when it starts flying it changes/
oldfaq

thnx
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Old 04-10-2003, 11:02 AM   #13 (permalink)
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You can give it an animation to change the boosters facing down when taking off im not quite sure how to. I think you have to make it a bone in gmax and give that an animation first. Then you can script it somehow but im not really sure ill look into it
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Old 04-10-2003, 01:10 PM   #14 (permalink)
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study the conditionstates on the aircraifts ...

there are certain states for a raptor, like when its landed, it womt have the smok trailers, when it takes off, it gets another coniditonstate for the afterburners, after that another conditionstate for the trailers while flying.

YOu should use this ... its quite simple, just look at it.

Make an animation for your plane, with the boosters turning, save your model as a pure animation and call it using the coditionstates...

Pretty simple
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Old 04-10-2003, 01:27 PM   #15 (permalink)
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Olfaq I get the Star Trek Vibe from you bomber/fighter jet... looks kinda like a modified runabout. Still kewl though.
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