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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-10-2003, 03:40 PM   #21 (permalink)
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well thxz for the support in my design.. i didnt realy make it for any side or put any side symbols on it ill leave that up 2 the ppl that d/l it 2 decide what side they want it on.
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Old 04-10-2003, 03:42 PM   #22 (permalink)
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detail is getting ingame screen shots now so if i like the way it is ingame it should be up for d/l in the nxt 30 mins.
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Old 04-10-2003, 04:02 PM   #23 (permalink)
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Kewl dude sounds great
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Old 04-10-2003, 05:00 PM   #24 (permalink)
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ok i gave him the files but he said hed be back in 5 misn im still waiting 2 see it ingame so when i get the pics ill post them.
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Old 04-10-2003, 05:33 PM   #25 (permalink)
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here they r some problems as i expected the treads move the wrong way and the barrel goes left when fired
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Old 04-10-2003, 05:36 PM   #26 (permalink)
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more
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Old 04-10-2003, 05:47 PM   #27 (permalink)
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RAR! Thats me not winning

Descriptions:
pre- i named the file avleopard and loaded the game, nothing appeard... named it b-c and edited faction.ini then it appeared.
sshot010.jpg - my first view of it.
sshot011.jpg - 3 bc's and a jeep goto war.
sshot013.jpg - 2 bc's get damaged and start using the original leopard rules.
sshot014.jpg - you can see the turret not recoiling back as physics would suggest, but left instead.
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Old 04-10-2003, 06:58 PM   #28 (permalink)
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update pics larger model and the barrel now works........... treads still work
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Old 04-10-2003, 09:08 PM   #29 (permalink)
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ok heres damaged version of the model and skin.

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Old 04-10-2003, 10:41 PM   #30 (permalink)
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ok iv ran into a problem with the treads.. for some strange reason they keep animating 2 the sides instead of going forwards.. :tard: this only happens ingame but in the w3d viewer they r fine. :tard:
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