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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-09-2003, 06:55 PM   #1 (permalink)
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Default Would this work...

Hi,
I was wondering, when you add a new unit - infantry in this case - it gives a list of all the models and animations used, so by renaming them and assigning the renamed models a new skin, create a new unit with the same model but a different skin....
If it’s a bit confusing:
Make the USA have an SAS agent which uses the red guard model with new skin, but still keeping the original red guard skin for china?
Thanks for the help,
oldmanfunk
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Old 04-09-2003, 07:58 PM   #2 (permalink)
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No, the skin info is saved internally (in the model), and currently we cannot edit infantry and still make them work.
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