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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-11-2003, 10:55 AM   #1 (permalink)
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Default African Warlords

Anyone got any plans for creating this dropped side? There seems to be more than enough of the old concept art to work from ...
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Old 04-11-2003, 10:58 AM   #2 (permalink)
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ammacan you know one of the main reasons they canceled it was that theyd have to change the entire game engine to have it just for instance having a tank with lions walking around it i dont think so i think its too much and ppl are havin a good time makin cool mods like ww2 and stuff just like 2 say im against the war
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Old 04-11-2003, 11:32 AM   #3 (permalink)
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Well the lions walking around it aren't neccessary - more aesthetic details than anything else I would imagine (though it would have been a nice anti-infantry idea). Dunno if the generals locomoter could support "walking" for the battle elephants
Hmmm, well making a balanced fourth side would require less work than I TC. I would start one myself but :
a) Im in final year in college (no time)
b) Haven't got myself around to moving from ra2 modding to generals and c) Im too lazy
Uhhh as for the war thing, I don't remember saying anything about that :P Careful
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Old 04-11-2003, 11:40 AM   #4 (permalink)
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making lions to walk around it is not a big deal. I'm making bio-enhanced panthers for my RedShift RPG mod.

The enigine can handle it no problem.
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Old 04-11-2003, 12:23 PM   #5 (permalink)
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hehe when will it go beta tebrey=
cant wait

grtz quicksilva
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Old 04-11-2003, 12:54 PM   #6 (permalink)
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Soon, I need to retexture the Earth Federation Side. They are almost done.

If I can reduce my texture size eveything will be cool. Right now with just the one side it is 34mb.

I post an update on the main list soon.
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Old 04-11-2003, 06:03 PM   #7 (permalink)
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You could probably use the nexus logic for the lions and the tank, otherwise, just have the lions and the tank as separate units.
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Old 04-11-2003, 08:34 PM   #8 (permalink)
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I was thinking of just using the drone logic...
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Old 04-11-2003, 08:43 PM   #9 (permalink)
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Nexus would be much much easier
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Old 04-12-2003, 08:29 AM   #10 (permalink)
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I've got the drone logic working. Should go beta later this week
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