logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,669
Posts: 94,548

Administrators:
DeeZire, Redemption

There are currently 50 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-11-2003, 03:24 PM   #1 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 146
Default Texture Problem

I downloaded some new skins for the Crusader model as I was creating a unit for my mod using the Crusader model but wanted it to look different.
However the unit is invisible.
The files are re-named (by me) BVTank.dds, BVTank_d.dds and BVTank_d1.dds. and are found in Generals/Art/Textures
The part of Factionunit.ini concerning this is:
Code:
Draw = W3DTankDraw ModuleTag_01
    DefaultConditionState
      Model               = BVTank
      Turret              = Turret
      WeaponFireFXBone    = PRIMARY TurretMS
      WeaponRecoilBone    = PRIMARY Barrel
      WeaponMuzzleFlash   = PRIMARY TurretFX
      WeaponLaunchBone = PRIMARY TurretMS
    End
    ConditionState       = REALLYDAMAGED
      Model              = BVTank_D
    End
    ConditionState       = RUBBLE
      Model              = BVTank_D1
    End

    TrackMarks           = EXTnkTrack.tga
    TreadAnimationRate      = 2.0  ; amount of tread texture to move per second
    TreadDriveSpeedFraction = 0.3  ; fraction of locomotor speed below which treads stop moving.
    TreadPivotSpeedFraction = 0.6  ; fraction of locomotor speed below which we allow pivoting.
    OkToChangeModelColor = Yes
  End
Dunenewt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:27 PM   #2 (permalink)
Member
 
Join Date: Mar 2003
Location: Ireland
Posts: 83
Default

are you sure the files are in the right places? w3ds go to Art\W3d and skins go to Art\Textures
Zainal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:30 PM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 146
Default

I am using the Crusader model so do i need to copy the W3D and put it in that place then
Please te;; me if I've got it all wrong
Dunenewt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:45 PM   #4 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: uk
Posts: 556
Send a message via MSN to damo1
Default

did you change the name of the w3d
damo1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:49 PM   #5 (permalink)
Member
 
Join Date: Mar 2003
Location: Ireland
Posts: 83
Default

Do you actually have a model called bvtank.w3d? The skin information is contained in the model file so you cant just download a new skin and use it straight away. You'll need to have a model which actually uses it or change an existing model to use it in renx.
Zainal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:51 PM   #6 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 146
Default

Errr...I see whats gone wrong then. I need a BVTank.w3d - it would be a copy of the Crusader one but with the skin info changed then.
Where can I get ' Renx ' ?
Dunenewt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:57 PM   #7 (permalink)
Member
 
Join Date: Mar 2003
Location: Ireland
Posts: 83
Default

Go to the Renegade website, go to mod tools, you can download it there.

Also was this skin originaly created for the crusader and are you using the normal crusader or the hover one? If it was originaly created for the tank rename the skin to AVLeopard.dds for the normal tank or AVCrusader for the hover one. This will however change every crusader model to the new skin. If you want to keep your current crusader unchanged get Renx.
Zainal is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:58 PM   #8 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 146
Default

It was created for the normal one
Dunenewt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 03:58 PM   #9 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: uk
Posts: 556
Send a message via MSN to damo1
Default

.ftp://ftp.westwood.com/pub/renegade/...Installer2.exe
damo1 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-11-2003, 04:02 PM   #10 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 146
Default

Which one is it :
The Gmax one
or
the Renegade one
Dunenewt is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Texture Backgrounds DaLump Generals & Zero Hour Editing 5 03-22-2005 04:10 PM
Texture reflections Eagle4ever Generals & Zero Hour Editing 19 03-10-2005 01:47 PM
W3D Texture Problem Kained Generals & Zero Hour Editing 3 01-13-2004 06:26 PM
Texture Problem (yes im a noob :) ) Ragnarok Generals & Zero Hour Editing 4 03-18-2003 10:24 AM
.tga texture format question ... Aziss Generals & Zero Hour Editing 0 03-14-2003 12:48 PM


All times are GMT -4. The time now is 06:32 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.