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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Could use some reference help with a Propoganda Mod

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-11-2003, 05:31 PM   #1 (permalink)
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Default Could use some reference help with a Propoganda Mod

Hey there guys this is a spill over from the "Propoganda for All" topic.

I have started the Mod to be an extension to other mods or as a stand alone. It involves offer propganda and nationalism effects to each side in a unique way given the country.

The problem I am hitting is this. I have enabled the upgrade for subliminal messaging for the USA and GLA, but as of yet have been unable to carry over a unit to reproduce the effects of the China Propoganda Tower.

The GLA at first had a tower to build (basically the china tower modded for GLA but used the same code) but that caused the game to burp and cough. I removed the tower and all was well. I then copied the Propoganda module to the GLA Radar Van... but it didnt work.

Can anyone let me know if I am missing anything that would stop it from working? I have moddified the following.ini's

GameData.ini, FactionUnit.ini, FactionBuilding.ini, Upgrade.ini, CommandButton.ini, and CommandSet.ini

Also I have found it hard to figure out the the Nationalism and how it works in the game. I have heard suggestion it may be Hard-coded. If so I assume that means its unchangable or unable to be reduplicated to other sides?

If you can offer any help please respond.
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