logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,581
Total Threads: 8,668
Posts: 94,539

Administrators:
DeeZire, Redemption

There are currently 47 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 04-11-2003, 11:00 PM   #1 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default New infantry, it IS possible, Long Post...

I was able to make new infantry using the ranger as a base. This solves that skin barrier we have had. (should also make those beta units usable)

Generals uses the WWSKin modifier like Renegade.

Extract the ModelXX_SKN and ModelXX_SKL files from Generals. import the SKN file into Gmax using the SKL file (under the import options, must be selected first)

Make sure you DO NOT move any bones!

Once it is in there, you need to turn off the geometry for all the bones, and turn off the export transform for geometry. Fix the muzzle flash and pickbox while you are at it. Still with me?

Okay. apply the WWSkin modifier. Load only the bones!

At this point you can alter the Skin or apply a new texture. You may want to freeze or hide everything else to keep from messing it up.

Once you are happy with it. Bind the WWSkin to the spacewarp for the Skin. (See the Renegade tools for documentation)

Select the skin, all the vertexes should now show up. Drag-select them all and select the Auto-Link option from the WWSkin side menu. (this links the vertexes to the nearest bone)

You can now export the model (standard hierarchy, no animation) using the PRE-EXISTING SKL file for the model you altered. (yes you can save it under a new name just add the _SKN after it)

I used the Ranger since he has the most animation options, but any of them should do. jsut use the standard animations to move them in game.


Tebrey
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2003, 10:20 AM   #2 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default

Here two more pics, Ranger (Fedtrooper_skn) with new gun, and Burton (beastmaster_skn) with new gun
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2003, 10:33 AM   #3 (permalink)
Senior Member
 
Join Date: Apr 2003
Posts: 138
Default

Hmm, like the dozer mech in the first pic.
Silenced_Sonix is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2003, 04:12 PM   #4 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Ok.

I just read your post 5 times, and I still don't understand a bit of it. (As I am at parents right now, I can't really test it either )

What did you just do. Have the infantry and apply a new weapon to it?

Or a new skin?
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2003, 04:30 PM   #5 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default

Okay. I altered the model itself. Renamed it to a new name and reloaded it into the game as a new model. The Ranger and Burton remain the same in the game. I just have two new models based on them.

Are you familiar with Renegade editing? it is similiar to the process used there. I just adapted it to Generals.

I could have given it horns or even replaced the skin (mesh) with something else.

The best part of this is that if you want a new side, yuo can have custom infantry for it without altering exisiting infantry.

You can also apply new textures to the models. Thus if you want a ranger for snow battles with white/grey camoflage on, you can now do it.

Then alter the ini file to display the new model under snow conditions, like the buildings do.

The process can also be used to make custom single mesh units (like the panther)
but you have to do your own animations for them.

The bottom line is that the bind to spacewarp modifier used with WWSkin will allow you create new infantry.

Maybe I should write a tutorial...
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-12-2003, 04:42 PM   #6 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Yes, write one, as I have little to no experience with Renegade editing, and I have a load of infantry at which I just want to replace the weapon, but I have no clue how...

And so do my modellers :|
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-13-2003, 08:37 AM   #7 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: USA
Posts: 335
Send a message via MSN to Tebrey
Default

Okay,

I'll write a tutorial. Anyone want to host it? Give me a day or two.
Tebrey is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-13-2003, 01:34 PM   #8 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

I want to host it on truewar.net

But I don't think that would be the right place for it :|

Ask DZ?
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-13-2003, 01:41 PM   #9 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

Id be happy to host it here. I usually try out all tutorials myself before I post them, since when it comes to this kind of thing, if I can do it then anyone can
__________________
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 04-13-2003, 01:55 PM   #10 (permalink)
Senior Member
 
Join Date: Dec 2002
Posts: 1,031
Send a message via ICQ to Phoib Send a message via MSN to Phoib
Default

Also as 1337 as I am on 3d stuff?

It would be handy for me to post it on my site (yeah, visitors ) but it would shatter the community a bit further...

Plus the fact that these forums here have become my second home
Phoib is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Been Long - Update and Question Yuki Kiba Dakatsu Generals & Zero Hour Editing 0 05-23-2006 01:42 AM
A long long time ago, in a mod far far away.... groovyg Red Alert 2 & Yuri's Revenge Editing 5 05-03-2005 09:50 AM
Country problems - be advised (long post) DCoder Red Alert 2 & Yuri's Revenge Editing 11 12-23-2004 06:05 AM
My mod I made a long while back doog Red Alert 2 & Yuri's Revenge Editing 20 08-11-2004 06:30 AM
Wondering for a long time. The_Blind_One Generals & Zero Hour Editing 5 05-15-2004 07:31 AM


All times are GMT -4. The time now is 02:32 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.