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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-12-2003, 12:07 PM   #11 (permalink)
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Just read your storyline - sounds damn interesting! What's my first job?
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Old 04-12-2003, 12:08 PM   #12 (permalink)
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u on msn???
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Old 04-12-2003, 12:12 PM   #13 (permalink)
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OK, just read your unit descriptions, and I would like your permission to change some of it. Not the units themselves, just the descriptions, as some seem rather unrealistic and unconventional - a 15mm machinegun? Triple 60mm cannons for a ship? With your permission, of course.
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Old 04-12-2003, 12:13 PM   #14 (permalink)
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Sorry, no msn. We could use private messages?
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Old 04-12-2003, 12:40 PM   #15 (permalink)
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yeah, well in know they are whack, slapped them together in a few seconds i will get around to them eventually
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Old 04-12-2003, 12:54 PM   #16 (permalink)
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Well, what do you want me to do so long?
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Old 04-12-2003, 04:58 PM   #17 (permalink)
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Quote:
Originally Posted by Henford
already done it. The aircraft carrier is hard in the fact that generals doesn't really allow hard coding.
That said, as I have done, you create bones on the surface of the carrier, being:
1. Where each plane that is produced spawns form (a hanger or something)
2. Where each plane parks
3. Where each plane moves to when it begins it's takeoff sequence,
5. Where each plane fires up its engines to begin takeoff
6. The end of the runway
So it actually works if you kick in the Airfield behaviour codes?
Figured out you had to do it that way, never had the time for testing though :/

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Mine just about works, but it takes up half the screen at 700 polys
I know the limit for units is 600
Limit for units is 600? /me no understand does

Is there a pic of the carrier? Just curious what for sort carrier you have, full blown Nimitz type or a Invincible/Kuznetsov type...
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Old 04-12-2003, 06:26 PM   #18 (permalink)
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A little disapointed with his mod for the simple fact that it doesnt follow what I was going for. His idea was a naval ship yard. Which DOESNT move. and you Can't upgrade it with antiaircraft or radar n such. The basis of my idea was having multiple building units become one. AND have it move.

Aircraft Carrier = Command Center, Base Defense, Air Feild, Super Weapons(artillary barage), Small ship boat creator, everything you can stick on land with multiple units being put into one that you can upgrade and phisically see the upgrades.

For instance if you add Radar Defenses you see the radar go up. Or if you add the airfeild, the jets come up from a moving elevator platform as if they were build inside the ship. Or if a hover craft or a small boat was created then bay doors at the front of the ship would open and you would see the unit come out.
If you can see building units being built on land im sure you can see the being built on another building unit.

I like the guys idea of the poluting the water to damage enemy ships. I was thinkin the GLA could use a huge Oil Tanker or something. Perhapse thats what he meant. Keep the ideas up.

For those of you that thread jacked. Please create another thread for that. Thanks. Any great modders out here up for creating this mod? Or at least attempting it?
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Old 04-12-2003, 10:44 PM   #19 (permalink)
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You should read his words; he was indeed talking about an aircraft carrier. What the picture showed was only that he could build a naval yard, something that most of the people here don't know how to do.


In fact, it is easy to make one unit produce another. The factory type and production modules do not require the object to have a structure body, or any door/ other coordinates.
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Old 04-13-2003, 12:32 AM   #20 (permalink)
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Yeah nimitz class:
I havent skinned it yet but a pic will go up when i do (its a big model = pain in the ass)
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