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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 04-13-2003, 01:16 AM   #21 (permalink)
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i dont get what the fuss is about, people imagine that people who get codes they cant use hex editors and c++ and whatever to manippulate the game, but infact, it's possible for anyone to do it

i dont care anyway, this will only widen the gap between idiots and modders
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Old 04-13-2003, 01:27 AM   #22 (permalink)
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totally agree, people should just take a few good hours to sit down and look at the code.
It's simple, if anything closer to psuedocode than c++
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Old 04-13-2003, 05:12 AM   #23 (permalink)
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Im not interested in personally getting into modding. But apprciating those that work hard in creating mods and using peoples ideas to create mods.


As for your aircraft carrier i Misread that earlier. I look forward to seeing its production.
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Old 04-24-2003, 02:25 PM   #24 (permalink)
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henfords i have a completely done aircraft carrier but my planes wont spawn from the right locations they actually spawn from the water instead of the carrier any ideas
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