already done it. The aircraft carrier is hard in the fact that generals doesn't really allow hard coding.
That said, as I have done, you create bones on the surface of the carrier, being:
1. Where each plane that is produced spawns form (a hanger or something)
2. Where each plane parks
3. Where each plane moves to when it begins it's takeoff sequence,
5. Where each plane fires up its engines to begin takeoff
6. The end of the runway
Mine just about works, but it takes up half the screen at 700 polys
I know the limit for units is 600, however at 5000 a pop, I dont think it will be a rush unit
Here is the (contraversial) pic:
