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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » Main Questions/Wishes about/for BFME modding

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 08-11-2004, 09:07 PM   #11 (permalink)
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Quote:
Originally Posted by smurfbizkit
Quote:
Originally Posted by Flyby
From what I read on BFME features, I'm not that optimistic that anything modern warfare related will be easy to make in BFME. ....
Making a WWII mod based upon BFME will be an as uphill battle as making a medieval "Kings" mod based upon the Generals code. It is not impossible, but very restricting in possibilities...
From what I've seen the only major problem would be from the use of airfields.
No offence Smurf but may I ask why you wish to port BlitzII over to BFME anyway? I mean why not go for something totally new? Bring life to the BFME community?
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Old 08-11-2004, 10:36 PM   #12 (permalink)
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By porting Blitz over to BFME, it allows for a Blitz II dictatorship over that community too! :lol:

Don't hurt me Smurf :|

Nah, it allows Blitz fans the opportunity to experience the, already fantastic and highly entertaining, mod on a whole new level.

Did I hit the nail on the head or did I hit my finger?
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Old 08-12-2004, 09:55 AM   #13 (permalink)
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I'm a bit more skeptical, but to each his own attitude in life...

The only real answer will come a few days after BFME has been released: when we can peek into the INi's and see what has changed and what not. Only then it will be possible to evaluate if certain types of mods would make sense or not...
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Old 08-12-2004, 10:05 AM   #14 (permalink)
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Or if somehow we got a leak (look at ini leak I mean) but I strongly doubt that would happen. That's a Westwood Thing, not an EA..

Meh, either way i'll either mod this or not. Probably not as i'm growing to tired of adapting to code changes left right and centre. One way or another i'll say enough is enough, I just want to stop on a good game..

Gah. 'Tis curios if I think about it. We haven't heard much on the "mod sector" like we were hearing on Gen/ZH. Vessy Curios.

~Wize/Skywaters
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Old 08-12-2004, 01:38 PM   #15 (permalink)
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Quote:
Originally Posted by Wize
Quote:
Originally Posted by smurfbizkit
Quote:
Originally Posted by Flyby
From what I read on BFME features, I'm not that optimistic that anything modern warfare related will be easy to make in BFME. ....
Making a WWII mod based upon BFME will be an as uphill battle as making a medieval "Kings" mod based upon the Generals code. It is not impossible, but very restricting in possibilities...
From what I've seen the only major problem would be from the use of airfields.
No offence Smurf but may I ask why you wish to port BlitzII over to BFME anyway? I mean why not go for something totally new? Bring life to the BFME community?
There are many reasons but the main one is the fact that we can create a fully dynamic ww2 campaign...plus with the majority of the models we'd need done already completed it would mean we could release earlier.

And I would be making a new project as well...most likely I'd get someone else to do the INI work for Blitz2 and focus on the new project.
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Old 08-12-2004, 01:46 PM   #16 (permalink)
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Can someone tell me why everyone is so excited by BFME? What I mean is that why do we always get games that are built on each other but FPS always gets something new.

All I'm saying is that don't get so hyped up over nothing. Remember the Generals Beta Pics? The water and the buildings...all turned out to be poor.

I would get BFME but seeing as how is just built on ZH, it doesn't give me much hope. Porting existing mods to it will probably hurt more than help if they take out certain things.


Sorry to be a downer but I just don't see what all the hype is.
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Old 08-12-2004, 05:11 PM   #17 (permalink)
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Quote:
Originally Posted by Juggernaut1985
Can someone tell me why everyone is so excited by BFME? What I mean is that why do we always get games that are built on each other but FPS always gets something new.
and that's where you're wrong.
There are a massive amount of games that are made upon the Quake, Unreal or hal-life engine.
The effort to make a new game engine is not something every gamecompany can afford, hence they reuse engines and rebuild them, just like what is happening to the Sage engine. The gameplay in BFME is substantially different then anything C&C related...
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Old 08-12-2004, 08:22 PM   #18 (permalink)
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Quote:
Originally Posted by smurfbizkit
Quote:
Originally Posted by Wize
Quote:
Originally Posted by smurfbizkit
Quote:
Originally Posted by Flyby
From what I read on BFME features, I'm not that optimistic that anything modern warfare related will be easy to make in BFME. ....
Making a WWII mod based upon BFME will be an as uphill battle as making a medieval "Kings" mod based upon the Generals code. It is not impossible, but very restricting in possibilities...
From what I've seen the only major problem would be from the use of airfields.
No offence Smurf but may I ask why you wish to port BlitzII over to BFME anyway? I mean why not go for something totally new? Bring life to the BFME community?
There are many reasons but the main one is the fact that we can create a fully dynamic ww2 campaign...plus with the majority of the models we'd need done already completed it would mean we could release earlier.

And I would be making a new project as well...most likely I'd get someone else to do the INI work for Blitz2 and focus on the new project.
Fair Enough
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Old 08-12-2004, 09:15 PM   #19 (permalink)
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Quote:
Originally Posted by Flyby
Quote:
Originally Posted by Juggernaut1985
Can someone tell me why everyone is so excited by BFME? What I mean is that why do we always get games that are built on each other but FPS always gets something new.
and that's where you're wrong.
There are a massive amount of games that are made upon the Quake, Unreal or hal-life engine.
The effort to make a new game engine is not something every gamecompany can afford, hence they reuse engines and rebuild them, just like what is happening to the Sage engine. The gameplay in BFME is substantially different then anything C&C related...
Those games are made using the engine, not the game. The game program(+ support files) and the engine are 2 seperate things. Just becuase you have the engine doesn't mean you have a game.

BFME may suprise me, but I doubt it. if EA really wanted to impress us then let the game have everyhting ZH had and then stack(not delete) the stuff on top that needed for BFME. Perhaps then I would get it so that Imperial Assault could be ported over to it.

As it stands now BFME would be VERY hard to put a SW mod on.
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Old 08-13-2004, 04:42 AM   #20 (permalink)
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Quote:
BFME may suprise me, but I doubt it. if EA really wanted to impress us then let the game have everyhting ZH had and then stack(not delete) the stuff on top that needed for BFME. Perhaps then I would get it so that Imperial Assault could be ported over to it.

As it stands now BFME would be VERY hard to put a SW mod on.
From a game maker perspective, it doesn't make sense to keep old code.
BFME script code is made with one goal : to recreate the LOTR universie and atmosphere. They are not making a modding platform, but a game. In that perspective it makes sense they only put in what they need for the game, to optimize performance and game play.

When building a racecar, you don't carry arround any spare wheels for your car, no?

The problem is in the mind of C&C modders, used of playing with tanks, etc, where as this game isn't a real C&C product. It is simply not geared up with the intention of making a C&C...
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