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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 08-04-2004, 08:07 PM   #1 (permalink)
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Default David Hunter 2 (The Crucible of War)

I'm pleased to announce that David Hunter 2 (David Hunter: The Crucible of War) will be built for Battle for Middle Earth (after extremely long debate over engines and themes)

“A full seven hundred years after the war in this system began, we're ready to finish it. Over twenty billion fighting soldiers lie in orbit over Homeworld, the last standing, and firmest Clone stronghold. We pray for the very souls of mankind, that our efforts over the next coming years in this final battle will be enough, for we fear and know, that the odds are stacked so greatly against us...”

What is David Hunter?

Despite the poor name, David Hunter is a series of high quality mods built around a solid story core;
http://davidhunter.game-mod.net/

Aims behind David Hunter 2

Akin to David Hunter 4 Real Time Strategy, Dh2 is another RTS title. This time, we aim to bring about a fast paced action game of truly epic proportions, which thousands of soldiers pouring into a fiery apocalyptic battle with only one possible outcome - total annihilation of either or both of the two involved parties.

Why create David Hunter 2?

David Hunter 2 is everything an RTS title should have been. It has incredible magnitude of vision, with battles spanning over an unprecedented and previously unseen battlefield. Emotions such as fear and anger affect the way that troops fight, and morale is as significant as it should be in any war based game.

Where does Dh2 take place?

Directly at the end of Dh4RTS, where the war reaches it's true final conclusion, with all the might available to the human remnant being poured over the surface of Homeworld in an unstoppable tidal orgy of violence.

What am I in all of this?

You are the under-general in command of a large contingent of Human forces. It is your task to oversee each battle and mission in turn. The survival of your troops is your responsibility, as is victory over the opposition.


So, what are we REALLY looking at?

To cut what could become a very long story short, Dh2 should be a very large scale total conversion mod for Battle for Middle Earth. It features two diametrically opposed factions in a long drawn out war of epic proportions. Dh2 should feature excellent multiplayability, singleplayer campaigns and some truly awesome rendered environments, with battles being fought over devastated futuristic battlegrounds and wrecked cityscapes.


I'm open to suggestions, comments, and more importantly, staffing of all types. Please don't hesitate to ask me a buttload of questions that you may have, I enjoy answering them.

An industry standard twenty page design document is under production. Basic public grade information is available at http://davidhunter.game-mod.net/dh2main.php

AmberZ
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Old 08-09-2004, 02:27 AM   #2 (permalink)
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Great to hear Ambershee... your mod is one of the few TCs I will download with my 56k
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Old 08-09-2004, 07:46 AM   #3 (permalink)
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lol, best of luck for that one then. It'd certainly require a good solid download stopper/starter - even for TC's my stuff is always well above average size. On another note, I really need to get cracking with design documentation and fiction.
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Old 08-10-2004, 12:22 AM   #4 (permalink)
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could you make it available in multiple downloads (seperate it into 3d files and INI files and such)

that would really help us 56k'ers out
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Old 08-10-2004, 11:38 AM   #5 (permalink)
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I wouldn't be doing something like that, it would be too innefficient for compression - the less files I include in one of my installers, the more I can compress it. Normally, each release I build is a single archive (in this case .BIG) file super-compressed, then compressed again into the installation program.

If I were to seperate the files up, It would become more difficult to install, more prone to bad bugs during decompression, and generally unwieldy for the end user, not to mention it could also potentially enlarge the file size by up to 25%. Dh1 had huge problems with this, but I eventually got 1Gig down into two 180 meg downloads - a straight release and an expansion pack.
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Old 08-30-2004, 04:55 PM   #6 (permalink)
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In the other thread you said you tested out the ideas in EBFD, where can I download that mod?
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Old 09-06-2004, 03:23 PM   #7 (permalink)
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sorry about the long time for reply - been suffering from a rather nasty virus that made it totally unsafe to connect to the web.

To answer simply - you can't. It was never intended for release, and as such won't be. To be honest, it got to the point where I crashed it and couldn't find the bug anyway, lol.
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