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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 08-12-2004, 05:33 PM   #1 (permalink)
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Default Why Mod LOTR:Battle for middle earth?

Why mod a game that has more in common with warcraft than with any of the previous Command and Conquer games... Sure it has a few features that sound interesting but honestly is it worth the effort and headaches... No Ships... No fighter jets... No tanks... No Lasers... blah blah blah the list continues...

Little scantily clad archers or spear throwers don't do it for me... I'll mod something else
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Old 08-12-2004, 07:11 PM   #2 (permalink)
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Thats exactly what I want to know.
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Old 08-12-2004, 09:36 PM   #3 (permalink)
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Because it uses the same engine as generals and is optimized to hell. I am personally doing it for mostly that reason and also for the dynamic campaigns...I can make things to the scale that I would like rather than having to dumb things down to fit the engine.
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Old 08-13-2004, 01:14 AM   #4 (permalink)
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I thought they were keeping the stuff for tanks and jets... either way it will be good for mods with a lot of hand to hand combat... infantry based mods and that sort of thing... I was thinking about a civil war mod... or maybe a revolutionary war mod... or some older war
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Old 08-13-2004, 05:37 PM   #5 (permalink)
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Top threads over the next 12 months here on the LOTR Battle for middle earth forum...

"How do you add tanks?"
"My tanks turret won't turn!"
"How do you add lasers?"
"How do you add ships?"
"How do you add a airfield?"
"How do you get planes to land?"
"How do you get Jets to fly faster?"
"How do you get bombers to drop bombs?"
"How do you add dozers?"
"How do you get dozers to build structures?"
"How do you add a nuke superweapon?"
"How do you add the "particle cannon?"
"How do you add supply depots?"
"How do you get a supply truck o get supplies?"
"How do you add growing tiberium patches?"
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Old 08-13-2004, 05:51 PM   #6 (permalink)
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I can answer all of those I think.

Answer: You can't.
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Old 08-13-2004, 07:38 PM   #7 (permalink)
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I have a better question!

Why do you assholes feel that being negetive in face of other's excitement is worthy of you spending time in a forum for a game you don't plan on modding?

This forum is for those who want to talk about modding the game in a constructive atmosphere. Feel free to stay in the Generals modding forum, because right now you're acting like n00bs in the purist sense of that term.
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Old 08-13-2004, 09:02 PM   #8 (permalink)
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Quote:
Originally Posted by Proclone
I have a better question!

Why do you assholes feel that being negetive in face of other's excitement is worthy of you spending time in a forum for a game you don't plan on modding?

This forum is for those who want to talk about modding the game in a constructive atmosphere. Feel free to stay in the Generals modding forum, because right now you're acting like n00bs in the purist sense of that term.


Gee... All this from a canadian kid that didn't buy his own copy of Generals...

Did you ever finish that model you pimped for it?

I don't look at things through rose colored glasses... This game isn't all the things its being hyped up to be...
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Old 08-13-2004, 09:43 PM   #9 (permalink)
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well then feel free to not buy it. However, also leave your non-constructivism to some other venue.

Part of the fun of modding is adapting to new engines. This involves not just learning how the engine and script works, but also adapting new ideas and gameplay dynamics to the new rules, whatever those might be.

And to be honest, I have no idea what the game is 'hyped up to be' I don't pay attention to hype since TS. What I do pay attention to is evidence, and based on the videos released, as well as interviews citing specific features, I believe that for many types of mods, BFME will be a lot of fun to edit.

Last I checked, Generals and Zero Hour can't do many of the things I'd like it to do, and speaking from a position of developing mods that don't all recycle the tank and jet formula, I'm very excited by the visible features made to the Sage engine for BFME.

I also believe that turrets are possible within BFME, based on the videos available, turrets are including in the code to one degree or another. That is a fact. The extent of turrent inclusion, as well as various other more minor engine support issues for tanks is still undeterminable of course.

However, as many are planning, BFME is has many big advantages, a interactive battle map, soemthing left out of RA2 and Generals, is back in. Beyond that, the game is more focused on telling stories, something very beneficial to those interesting in crafting interesting single player missions.

Further, the game focuses on infantry. This is a big thing since many ideas were being squashed by the limited nature of infantry in Sage to this point.

Maybe, you shouldn't assume everyone is blindly following EA's lead and start to respect that fact that some have made conscious choices based on available information to start preliminary plans to use BFME to make some great new games.
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Old 08-13-2004, 09:59 PM   #10 (permalink)
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I'm with Proclone. You can jump to your conclusions and we can jump to ours'.

I don't see why you feel the need to have everyone share your mindset on BFME. Why are you concerned about whether or not bla mods BFME or bla ports over?

Everyone has their own opinion, just like everyone has an asshole.

EDIT - one more thing.... Proclone owns.

EDIT AGAIN - And another fucking thing. What's it matter if Proclone's Canadian? What the hell are you?
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