well then feel free to not buy it. However, also leave your non-constructivism to some other venue.
Part of the fun of modding is adapting to new engines. This involves not just learning how the engine and script works, but also adapting new ideas and gameplay dynamics to the new rules, whatever those might be.
And to be honest, I have no idea what the game is 'hyped up to be' I don't pay attention to hype since TS. What I do pay attention to is evidence, and based on the videos released, as well as interviews citing specific features, I believe that for many types of mods, BFME will be a lot of fun to edit.
Last I checked, Generals and Zero Hour can't do many of the things I'd like it to do, and speaking from a position of developing mods that don't all recycle the tank and jet formula, I'm very excited by the visible features made to the Sage engine for BFME.
I also believe that turrets are possible within BFME, based on the videos available, turrets are including in the code to one degree or another. That is a fact. The extent of turrent inclusion, as well as various other more minor engine support issues for tanks is still undeterminable of course.
However, as many are planning, BFME is has many big advantages, a interactive battle map, soemthing left out of RA2 and Generals, is back in. Beyond that, the game is more focused on telling stories, something very beneficial to those interesting in crafting interesting single player missions.
Further, the game focuses on infantry. This is a big thing since many ideas were being squashed by the limited nature of infantry in Sage to this point.
Maybe, you shouldn't assume everyone is blindly following EA's lead and start to respect that fact that some have made conscious choices based on available information to start preliminary plans to use BFME to make some great new games.
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