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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 08-28-2004, 07:12 PM   #1 (permalink)
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Default Inside the Battle V

There is a new Inside the Battle up at the EA site.

This one is about the interface and shows how special powers and such will be used. Pretty good

However, what I want to know, is whether it would be possible to have a system where the leader of each basic squad has a special power? In the mod I am planning, each squad of soldiers willl have 7 actual soldiers and a squad leader who will have the ability to use another weapon/call in reinforcements (possibly), etc. Does anyone know if you can use a special power if not all the units you have selected have that special power (since it will not be possible to select individual soldiers)?
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Old 08-28-2004, 09:34 PM   #2 (permalink)
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the reinforcement thing can be done via mob logic from Generals, and since BFMH is being based on the generals engine, should be something in the game, if not something residual that could allow such.
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Old 08-28-2004, 10:53 PM   #3 (permalink)
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lmao.... Way to go Dustin... How's it growing?

Do the hero's individual weapons have hotkeys?
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Old 08-29-2004, 05:27 AM   #4 (permalink)
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I liked Dustin better in part 4... where he still had hair. Now it looks kind of ridiculous I think.
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Old 08-29-2004, 07:24 AM   #5 (permalink)
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Dude, I almost spit my coffee onto the screen when his cue ball came into view.
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Old 08-30-2004, 06:34 AM   #6 (permalink)
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i saw wood is listed as a separate resource in a concept pic.i wander if we can enable multi-resources in mods...
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