Quote:
Originally Posted by smurfbizkit";p="
Quote:
Q. Will it be possible to re-use the animations from the Generals infantry for new B4ME-like polycount infantry?
A. I don’t want to say “no” because so many members of the mod community have done things that developers never thought were possible but it does seem unlikely that those animations will carry over well to Middle-earth. The B4ME characters are much more complex than anything that we ever did in Generals.
|
This also sucks, which means that most modern warfare projects will need all new animations. I asked flyby about this a week ago and he said that it might be possible...but animations have problems when scaled (which would have to happen, unless you want to put in the generals infantry as-is in all their rectangle shaped glory)
|
While it is a stuff around, it is definately possible.A humanoid still has the same amount of basic moving parts.The only differences poly count should make to the skeletons is in areas such as joint creases(think elbows and knees and armpits etc) and in the lack of fingers.Both of these can be addressed.W3d doesnt support vertex sharing for smooth transitions across joints, yet extra bones can be added to simulate the effect.Fingers can be added to the skeleton as well.Alternatively, a completly new skeleton can be created and constrained to inherit the influence of the original skeletons animation.Scaling animation can also be achieved without corruption.
Quote:
|
Originally Posted by Harvard
The engine is extremely robust right now and I’m sure creative modders will be able to have a blast.
|
Does it seem to anyone else that Harvard totally misses the point? I dont "have a blast" modding, Im not some freak that gets excited by doing boring work.All the payoff is in the finished product, and if we are too restricted code wise to make a decent mod, then the only payoff is frustration.