Hey guys,
Remember my "My mod idea:"" thread? Maybe not, so let me refresh your memory on the concept:
Conflict Somalia for Battle for Middle Earth:
Setting: Somalia in the year 2006
Storyline: Already done, but this will be leaked in bits and pieces leading up to the release of BF:ME and the mod
Factions: Habr Gedir Militia, United States Armed Forces
Major Themes:
-Gameplay Realism: This isn't your average base-building mod. While it is impossible to say excactly how the system would work (given that I'd need to get my hands on BFME) here's the general idea. You build your base out of existing buildings. You capture civilian buildings and use them for your own purposes rather than build your own base in the middle of nowhere.
-Asymmetrical Gameplay: In generals, or nearly any RTS for that matter, every side is essentially the same. You gather the same resources (usually in the same way), build everything with the same system, and win or loose by huge mass of units. So how do you make Somalia and the US play like two completely different sides but preserve balance? To answer that I draw inspiration from real life.
The US has to live by the consequences of it's actions because it is always in the spotlight. So when you're playing as the US you are going to HAVE TO look after your own. If you lose a soldier, it is LITERALLY going to cost you. Public opinion has proven to be effective at curbing war efforts. Not only will you have to look after your own, you'll have to look after civilians. Causing civilian casualties will also directly penalize the US player.
For a somalian, the game is entirely differnt. You shouldn't expect to win any engagement with US soldiers in the open. You shouldn't expect to win any open engagements with enemies in the beginning of the game at all. What you can do, however, is cause casualites. You aren't bound to public opinion, so you can be a bit more reckless. You also have the ability for your buildings to blend in more with the surroundings, hindering the US player's ability to locate you. As a somalian player, you win by burdening the US player with the cost of casualties, then going for the jugular once they are crippled.
All we really need at the moment is modellers, skinners (Where the hell did they go, anyway?) and someone to do the web page. For the release of BFME, however, we will be looking for anyone with modding related skills (coding, mapping, ect...)
Contact Info:
AIM: YourSource4Evil
MSN:
Amdahlj@msn.com