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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 10-18-2004, 10:03 AM   #31 (permalink)
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I'd prefer to see accuracy reductions rather than damage, although from what I've seen that's a pretty similar system to the one that's already imposed - a "normal" unafraid fighting unit, one that's unsettled (no actual effect, just stance / animative methinks) and at the last of course, RUN AWAY!!

Speculation based upon obvservation, I could be wrong of course
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Old 11-03-2004, 04:14 AM   #32 (permalink)
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Hey guys, the Last Alliance tutorial battle has been removed :/ I hope Dee can find Isildur & Elendil models in the files, and he can restore the mission ( please add Sauron ).

And if deezire want concept for new units / sides, he can just look this site, www.games-workshop.com - they have created a tabletop battle game on the LOTR, and they have used a lot of " book units ", from the books but not in the movies ...
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Old 11-06-2004, 02:22 PM   #33 (permalink)
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i was wondering, after watching the WoW trailer... would anyone make a WC mod for BFME? heh...
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Old 11-07-2004, 09:33 AM   #34 (permalink)
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After the Gen -> Starcraft mod being shut by Blizzard? I highly doubt it!
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Old 11-07-2004, 11:02 AM   #35 (permalink)
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Yea, hell...I bet if you check your mailbox you'll find an email from Blizzard.

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We have noticed that you have been thinking of starting a Warcraft modification for the upcoming "The Battle for Middle Earth" and would like you to cease and desist...
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Old 11-07-2004, 11:44 PM   #36 (permalink)
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right, i forgot that it was from blizzard... lol.... damn
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