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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » Continuing The Command And Conquer Legacy

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 11-29-2004, 11:47 AM   #21 (permalink)
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Well as you know Hostile, I think the Fell Beast logic can be twisted to allow aircraft, surely it would just be a matter of hiking up its speed and adding some turning dynamics. Landing them could be a different matter altogether but it should be able to be acheived somehow. Helicopters will be more likely in my opinion though since they'll be almost a direct port of Fell Beasts.
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Old 11-30-2004, 03:54 AM   #22 (permalink)
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Well I was talking AIRFIELD logic. Making the planes land on que and such. That would be pretty important. Helo's I can imagine shouldn't be that hard to code.
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Old 11-30-2004, 04:16 PM   #23 (permalink)
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I won't be able to consider it a real TD sequel unless Joe Kucan is back as as Kane to continue the story left over from TS:FS.
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Old 12-01-2004, 04:16 PM   #24 (permalink)
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I was just about to say this: going on Generals, do you think EA will shell out the expense of hiring actors for movies? Because, to me, that's what the original C&C's were all about - cheesy cut-scene movies. That and music by Frank
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Old 12-01-2004, 06:56 PM   #25 (permalink)
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^ And better thought out missions.
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Old 12-01-2004, 07:03 PM   #26 (permalink)
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Just realized this was still going, lol

Agreed
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