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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-06-2004, 03:52 PM   #31 (permalink)
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Kelso, my suggestion would be that everyone uses the exact same (single) program and that everyone install it (if their version is newer). And such a program could be made to support launching a mod directly from a shortcut, thus providing the best of both worlds: either direct launching, or a list of mods if the program is run 'normally'. And if everyone were to adhere to certain standards... that would make life easier.
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Old 12-13-2004, 08:31 AM   #32 (permalink)
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Default Re: Good, Bad, Good, Bad News for Modders

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Originally Posted by smurfbizkit";p=&quot View Post
Bad News: Most likely that'll be in January. :/
Is that 2006 or 2007?
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Old 12-13-2004, 04:04 PM   #33 (permalink)
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More bad news. -preferLocalFiles does not work with some if not all .ini files.

I wonder if they'll even bother to fix that.
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Old 12-13-2004, 06:25 PM   #34 (permalink)
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Quote:
Originally Posted by needleman";p=&quot View Post
More bad news. -preferLocalFiles does not work with some if not all .ini files.

I wonder if they'll even bother to fix that.
It does work for some inis atleast for me. I edited gandalf.ini and it worked in game with that switch. I havent tested it with other ini files.
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Old 12-13-2004, 06:39 PM   #35 (permalink)
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It doesn't appear to work with gamedata.ini, which is a rather important one for it to use.
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Old 12-13-2004, 06:54 PM   #36 (permalink)
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It also appears to work for models, textures, and other misc. images
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