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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-07-2004, 04:59 PM   #21 (permalink)
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Nice. A few hours late, 'cause I won't be doing anything with them now for the next few days, but nice to have them. Look at how many Object ini files they have now!
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Old 12-07-2004, 05:29 PM   #22 (permalink)
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Same as we had with Blitz2 :P

Thanks for Olaf for getting the original BIG code, I only changed one byte in the header

(BIGF became BIG4)
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Old 12-07-2004, 05:37 PM   #23 (permalink)
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Is it still too early to say whether modern war mods are possible or not?
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Old 12-07-2004, 05:39 PM   #24 (permalink)
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Í just got home, looking into the main files as of now.

Livingworld map puzzles me, I need to see the Art objects with it first.

EDIT:
Code:
; The Bits that are thrown off from the damaged buildings
ObjectCreationList OCL_CritterRabbit
  CreateObject
    ObjectNames = Chicken
  End
End
Wheej! Chickens!
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Old 12-07-2004, 08:11 PM   #25 (permalink)
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Quote:
Originally Posted by Phoib";p=&quot View Post
Same as we had with Blitz2 :P

Thanks for Olaf for getting the original BIG code, I only changed one byte in the header

(BIGF became BIG4)
Im curious, why did you make this change?
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Old 12-07-2004, 08:23 PM   #26 (permalink)
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Because it wouldnt read the file otherwise.

It's in the header, so it checks if it's there. If it isnt there, it wont open it.
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Old 12-07-2004, 08:44 PM   #27 (permalink)
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Thats a bit dangerous though if you just change the files header and then open it with a bit editor. It seems like they would change the file header because they tweaked the big file format to make it better and our big editors made for generals may corrupt the contents if you try to add or remove files or something. Or do we actually know the file format is the exact same?
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Old 12-07-2004, 08:47 PM   #28 (permalink)
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It opens up perfectly.

In XCC, you have a Hex screen for unknown files, both ZH Big en B4ME Big look the same, except for the header.
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Old 12-08-2004, 08:47 AM   #29 (permalink)
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Aha, this looks VERY promising. I can already see my brain scheming away into the distance attempting to use EVERY little piece of logic to my advantage 0_o
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Old 12-08-2004, 11:50 AM   #30 (permalink)
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In lamens terms now, I'm going to go buy the game. I need to extract the ini files. Do I have to jump through loops to do this? Changing headers?! What is that?

MM also noticed he couldn't get any changes to work unless he resaved them into the big file. He never mentioned anything about changing headers though.
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