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| LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here. |
12-07-2004, 04:59 PM
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#21 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Netherlands
Posts: 206
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Nice. A few hours late, 'cause I won't be doing anything with them now for the next few days, but nice to have them. Look at how many Object ini files they have now!
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12-07-2004, 05:29 PM
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#22 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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Same as we had with Blitz2 :P
Thanks for Olaf for getting the original BIG code, I only changed one byte in the header
(BIGF became BIG4)
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12-07-2004, 05:37 PM
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#23 (permalink)
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Member
Join Date: May 2004
Posts: 73
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Is it still too early to say whether modern war mods are possible or not?
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12-07-2004, 05:39 PM
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#24 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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Í just got home, looking into the main files as of now.
Livingworld map puzzles me, I need to see the Art objects with it first.
EDIT:
Code:
; The Bits that are thrown off from the damaged buildings
ObjectCreationList OCL_CritterRabbit
CreateObject
ObjectNames = Chicken
End
End
Wheej! Chickens! 
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12-07-2004, 08:11 PM
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#25 (permalink)
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Senior Member
Join Date: Aug 2003
Posts: 1,087
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Quote:
Originally Posted by Phoib";p="
Same as we had with Blitz2 :P
Thanks for Olaf for getting the original BIG code, I only changed one byte in the header
(BIGF became BIG4)
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Im curious, why did you make this change?
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12-07-2004, 08:23 PM
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#26 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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Because it wouldnt read the file otherwise.
It's in the header, so it checks if it's there. If it isnt there, it wont open it.
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12-07-2004, 08:44 PM
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#27 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Canada
Posts: 968
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Thats a bit dangerous though if you just change the files header and then open it with a bit editor. It seems like they would change the file header because they tweaked the big file format to make it better and our big editors made for generals may corrupt the contents if you try to add or remove files or something. Or do we actually know the file format is the exact same?
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12-07-2004, 08:47 PM
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#28 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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It opens up perfectly.
In XCC, you have a Hex screen for unknown files, both ZH Big en B4ME Big look the same, except for the header.
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12-08-2004, 08:47 AM
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#29 (permalink)
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Senior Member
Join Date: Apr 2003
Location: Derby, UK / Den Haag, NL
Posts: 590
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Aha, this looks VERY promising. I can already see my brain scheming away into the distance attempting to use EVERY little piece of logic to my advantage 0_o
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12-08-2004, 11:50 AM
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#30 (permalink)
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Senior Member
Join Date: Feb 2004
Posts: 872
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In lamens terms now, I'm going to go buy the game. I need to extract the ini files. Do I have to jump through loops to do this? Changing headers?! What is that?
MM also noticed he couldn't get any changes to work unless he resaved them into the big file. He never mentioned anything about changing headers though.
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