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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-08-2004, 04:10 PM   #31 (permalink)
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I hex-edited the headers to make them work. The game still reads them fine.
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Old 12-08-2004, 04:57 PM   #32 (permalink)
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Write "a change the headers" tutorial now so us newbies can understand geek-en-ese.
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Old 12-09-2004, 08:46 AM   #33 (permalink)
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Quick tutorial: Get a hex editor. (UltraEdit is fine). Open up the *.big file you are interested in. The first line should have BIG4 as the first four characters. Replace the 4 with an F, and it should work fine with XCC/Finalbig, and it will still be read by the game.
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Old 12-10-2004, 07:33 AM   #34 (permalink)
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Quote:
Originally Posted by Hostile";p=&quot View Post
MM also noticed he couldn't get any changes to work unless he resaved them into the big file.
Run the game with the -preferLocalFiles switch.
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Old 12-10-2004, 08:00 AM   #35 (permalink)
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Can you also tell us the other switches?
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Old 12-10-2004, 01:16 PM   #36 (permalink)
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Most of the switches are in the help file.
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Old 12-10-2004, 03:46 PM   #37 (permalink)
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Theyre not all in the help file.

-scriptDebugLite
local version of the script debugger - requires debugwindowlite.dll in the game directory

-win
runs game in window

-preferLocalFiles
use content from install directory structure rather than big files.

Theres a couple of others but Im not sure if they work in the public.
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