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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-08-2004, 04:14 PM   #21 (permalink)
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Only
Quote:
W3DRopeDraw
W3DPoliceCarDraw
W3DPropDraw
W3DTreeDraw
W3DTruckDraw
W3DSupplyDraw
W3DLaserDraw
W3DDebrisDraw
are still there.

(Thanks for Flyby for searching.)
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Old 12-08-2004, 04:44 PM   #22 (permalink)
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so there's nothing for tanks then? are we screwed yet?
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Old 12-08-2004, 04:55 PM   #23 (permalink)
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Why can't a turret object be added to a Truckdraw? Unless I'm missing something here.
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Old 12-08-2004, 05:51 PM   #24 (permalink)
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It can (probably) but you won't have the animated tread textures and stuff...
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Old 12-08-2004, 05:59 PM   #25 (permalink)
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Well call me lazy, I never used animated treads in my models anyway.
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Old 12-08-2004, 07:02 PM   #26 (permalink)
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it could be faked anyway.
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Old 12-09-2004, 04:25 AM   #27 (permalink)
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Quote:
Originally Posted by Hostile";p=&quot View Post
I also noticed alot of GLA comments in the createctate.ini. Another question is why does the weapon ini state a phrase for some ranges like Legolas bow but a numeral for others like Golems weapon?

I found no reference to the "named" ranges anywhere.
I believe this is because the words or phrases are actually defined in a header file.
Code:
#ifndef blah
#define blah 5
#endif
Then you would be able to to use blah instead of 5. So you could use this in multiple spots and then change all of them by simply changing blah's value in the header file (.h). This is C code btw.
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Old 12-09-2004, 05:44 AM   #28 (permalink)
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Animated tread textures have nothing to do with the Tankdraw module.
They are just W3d texture properties.
IIRC, the tankdrawmodule left track imprints on the terrain and added a dustparticlesystem automatically...
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Old 12-09-2004, 05:50 AM   #29 (permalink)
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<shrugs> - I might have designed a Sci-Fi mod universe, but I designed one without tracked tanks, mwahaha.
I'm flicking through it although I can't find any obvious direct references to old Generals tank stuff, notably turrets. If I find the time, I'll take a deeper look into it.
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Old 12-09-2004, 07:21 AM   #30 (permalink)
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try opening the game.dat file with notepad and then search it.You should find this approach much easier for finding out what variables etc are available to you, as they group items of a similar nature together in strings - for example, all the conditionstates or all the kindofs will be in a single string.Search for one you find them all.

Well, the gen and zh .dats are like that anyway, I havent looked at bfme
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