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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-17-2004, 07:03 AM   #11 (permalink)
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Quote:
Originally Posted by SilverMobius";p=&quot View Post
Quote:
Originally Posted by Ambershee";p=&quot View Post
They look to be about the same as Generals, I doubt they're much higher. It's just the way that the models are built they look quite different
*cough* Someone doesn't know too much about models...

The infantry in BfME are just under 2x the polys of the Gen/ZH infantry. Creatures such as Mumakils and the Eagles go into the thousands, and the Balrog is just under 3000. In Generals, most structures were around 1000 and the Overlord tank was at about 800 or so. Not much else went higher.


Alright thanks for the Information ya'll.
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Old 12-17-2004, 06:47 PM   #12 (permalink)
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Thanks for the Critics ad comments erm yeah the TOS-1 is loaded with Vacuum bombs full of fual. The TOS was used in Afganistan in 1984-1986 and in second Chechenian war in 1999.


btw yeah we used in our generals mod higher poly models than they normaly are we used tanks planes etc over the 600 poly's each unit.

The special power of isengarden the Big monster ''devil'' is more then 3000 poly's so the new generals LOTR:BFME Engine can take LOT of more poly count then normal.

The infantry is +/- 600 polys so you can made 1200 polycount infantry WITHOUT slow gameplay

I Used this TOS-M1 for an upcoming C&C Generals Z:H Mod its 553 Poly's and still not ready, final version will count arount the 670 or something!

[imgl:337eed9bef]http://img42.exs.cx/img42/6022/i9ttos.png[/imgl:337eed9bef]
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Old 12-17-2004, 09:52 PM   #13 (permalink)
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very nice finish there Chrizz
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Old 12-18-2004, 12:15 AM   #14 (permalink)
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It really is quite impressive what they did with this engine eh? Slows down less than generals, and looks so good you can hardly tell it's the same engine . Props to them. Their whole art direction team was absolutely fantastic I think.
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Old 12-18-2004, 12:46 AM   #15 (permalink)
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While some of it does have to do with the engine much of it has to do with the fact that Generals is an older game and many people are running faster machines now then when Generals was released.

I've put 3000 poly structures into the Generals engine and it didn't choke on them. The game did slow somewhat, but I think it has much to do with the power of the machines people are running nowadays.

On another topic, I dunno how anyone could run BFME on a 32 meg video card. Gah.
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Old 12-18-2004, 02:29 AM   #16 (permalink)
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Generals is also very laggy with its fancy explosion/smoke etc particle systems

BFME is much more visually impressive without relying on such demanding effects.
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Old 12-18-2004, 06:34 AM   #17 (permalink)
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Yeah BFME has an better generals engine than generals hehe.
More special effect etc some coowl particle FXes. More detailed models and landscapes.
I run now my system on an AMD Opteron 64 with an ATIx800xt and 1x 1gb crosshair Memory ''I dont tell not all of my specs'' and soon an 2e minotor.

But thats not the fackt that we run on faster macchines cuz i know someone he got an P3 500 mhz incl my little sister got one and generals runs smoothly with an GF2 and 512mb memory with my 660 polyed models so nothing is slowing up. :/

But Thanks again for the comments hehe there will come some more wip of the units like the Crusader tank and the paladin tank of USA so stay tuned hehe :lol:
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Old 12-19-2004, 05:55 AM   #18 (permalink)
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Mkaaay i got the America Crusader tank right here WIP still not done hehe


[imgl:2064e9bb33]http://www.sleipnirstuff.com/forum/files/battleformiddleearth_crusader.jpg[/imgl:2064e9bb33]
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Old 12-19-2004, 12:19 PM   #19 (permalink)
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Nice, are you making a Generals TC for BFME?
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Old 12-19-2004, 04:29 PM   #20 (permalink)
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Yes I planned a C&C Generals Z:H TC for LOTR:BFME. But I dont know if it will work but if it fails I always can use my art for newer CNC Titels or other games.

I have released an Unoffical Announcement: LOTR:BFME Total Conversion for now cuz we dont know if it will be a great succes. I never say my mods ownts every other mods but its a big suprise if it will be a nice mod or not. The TC's cost a lot of time stress and energy the crusader i made in 17mins excl render

Harvard says its posseble to TC BFME to generals but it will be hard coding etc. he says we have added more than removed.

BUT! we will see if it will be a nice mod! hehe BTW More following soon!


[Sorry again for my bad english]
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