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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-22-2004, 01:23 PM   #31 (permalink)
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Turn on AA, it'll make it much better.

I heard something about tanks being impossible to code in, is that true?
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Old 12-22-2004, 02:36 PM   #32 (permalink)
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Much better. Although I'd raise the suspension so there's more room between the wheels and the vehicle itself.
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Old 12-22-2004, 07:33 PM   #33 (permalink)
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Why not place them in generals just to give us the opportunity to see them ingame?
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Old 12-23-2004, 08:52 AM   #34 (permalink)
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Here you are ingame

[imgl:7757a4b64a]http://img98.exs.cx/img98/2559/incltreadanimatie3bu.jpg[/imgl:7757a4b64a]
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Old 12-23-2004, 06:26 PM   #35 (permalink)
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Absolutely perfect. All faces are pefect. You are the man!
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Old 12-23-2004, 06:50 PM   #36 (permalink)
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Or woman? ^^
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Old 12-25-2004, 12:56 PM   #37 (permalink)
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Nice models!

What 3d prog do you use for modelling? And what rendering method?
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Old 12-25-2004, 06:18 PM   #38 (permalink)
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If gens would support up to 20 of these monsters on screen it would be awsome. Just kickass.
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Old 12-25-2004, 06:31 PM   #39 (permalink)
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Gens does, it was the comps that didn't at the time.
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Old 12-26-2004, 07:59 AM   #40 (permalink)
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Yeah, but thats where the BFME version of SAGE picks up.
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