Infantry
I looked into the way infantry work a little bit. It appears that all the animations are held within a singular skeleton file which is named the same as its model counterpart. (Essentially the same as Generals). However, there are at least a dozen or more seperate files for each unit. Each one is a .w3d file and they are called from the ini's like animations, however, after viewing them in W3D viewer, there are no animations present and the mesh is simply what looks like a box with a skirt on it. I was slightly confused, but it seems that infantry will not be impossible to do graphically.
|