The animation for his mace is actually commented out inside the file, so the game isn't even reading it. I have it uncommented, but I have yet to try this whole "Spawn the WitchKing" thing when it comes to him by himself. I'll play with it.
You're right though. He's a midget. He's deadly though. :lol:
Edit : Once the animation for the mace is uncommented, it works fine. I don't like him off of the FellBeast, but there ya go. It'd be much better if EA fixed it up for him to be able to dismount and attack, and be regular size versus him staying the size as if he were still on the Fellbeast in the air.
The animations you uncomment look like the following. They aren't together, but they're close.
Code:
;Animation = IDLB
; AnimationName = MUWchKng_IDLB
; AnimationMode = ONCE
; AnimationSpeedFactorRange = 0.9 1.1
; AnimationBlendTime = 20
;End
;AnimationState = ATTACKING WEAPONSET_TOGGLE_1
; StateName = STATE_Mace
; Animation = ALERT_1
; AnimationName = MUWchKng_IDLC
; AnimationMode = LOOP
; AnimationPriority = 10
; End
; BeginScript
; CurDrawableShowSubObject("MACE")
; EndScript
;End