LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
I see in the "gamedata.ini" file that not only mounted on a Nazgul he has an attack but i also see entries for 3 other types as if he is on the ground including "mace" and "sword" attacks. Now forgive me for not fully finishing the Evil Campaign but I do not see an option to Dismount the WitchKing or to build him non-mounted.
Any help would be appreciated on knowing how i activate these other attacks.
They are still in the game but it was never an option to have him mount/dismount. The idea was that he became controllable after his Fellbeast was killed but this was discarded in favor of the fact that all heroes can respawn after theyve been killed.
I guess there might be issues since the fellbeast is a flying creature. It would have to land in order for him to dismount which might cause problems if the player told him to dismount over unfavorable terrain such as mountains or water.
They are still in the game but it was never an option to have him mount/dismount. The idea was that he became controllable after his Fellbeast was killed but this was discarded in favor of the fact that all heroes can respawn after theyve been killed.
So it is possible to have the WitchKing as single unit then, cool.
It works fine, I just tried it, the only problem that needs solving is that the Witch King and his Fellbeast are two different objects so when the Fellbeast dies and ejects the Witch King you can spawn another one from your Citadel - and having two Witch Kings shouldnt really be allowed.