DeeZire, can we be 100% sure that this is the only reason new w3d models fail to appear? I just tried to export a new model, I saved it as gbcastkeep.w3d (the gondor citadel model), I then saved it into the game's W3D.big, I saved all the textures into Textures.big and when I ran the game, the building was invisible as always. If what you are saying is the only reason new art doesn't appear, then wouldn't what I just did work?
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