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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-22-2004, 05:25 PM   #1 (permalink)
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Default The 3rd Age soft launch

The 3rd Age

Granted the site is under construction but there is alot of info I've gathered and placed here on modding the game. It is still a project in the works. But I figured I'd share what is avaliable as there are alot of questions here asked over and over that can be answered at this site.

Feel free to critisize it as I can make it better with your help.

I also understand we have no solution for the assets.dat file yet but I'm assuming success before failure so this wil be solved.
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Old 12-22-2004, 05:31 PM   #2 (permalink)
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Nice soon we will get partners hehe ill add u when my site is backup
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Old 12-23-2004, 03:16 AM   #3 (permalink)
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There are tools out now that read the BFME big files. Hex editing them is not required anymore and shouldnt be considered a method to be teaching someone who is new to moding.
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Old 12-23-2004, 05:27 AM   #4 (permalink)
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Quote:
Originally Posted by Smartmlp";p=&quot View Post
There are tools out now that read the BFME big files. Hex editing them is not required anymore and shouldnt be considered a method to be teaching someone who is new to moding.
Well don't just say it show it. What are the tools so I may add them to the site. Or is it a secret? Just tell what they are and where I can find them.

I just love poeple like this. Ready to redicule without solution.

I put alot of work into the site so why not try to "help" it instead of just cut it down.
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Old 12-23-2004, 10:32 AM   #5 (permalink)
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Just an new version of the XCC editor thats all lol
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Old 12-23-2004, 06:28 PM   #6 (permalink)
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Amazingly I already had the new tool on my sight. Just never used XCC. I will have have to edit my site.
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