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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » Dynamic Decal insade FXlist... problems

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-25-2004, 12:28 PM   #1 (permalink)
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Default Dynamic Decal insade FXlist... problems

Hi all =)
I have a problem with dynamic decals in string *DecalName*. In the description it is told, that write there "Tga name of decal texture". But it don't work. My textures (and dds, and tga) dont show in game =( Only original *SCCElvenSummon*, *SCCRohirrimSummon*, *SCCEntMoot* and etc. Im rename original texture and it don't show in game too :scared:
PS: Sorry for my bad english :/
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Old 12-25-2004, 12:36 PM   #2 (permalink)
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yeah this is an issue we are all trying to solve. Seems we're at a dead end for addng new artwork due to the ass.dat issue.
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