LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
I've noticed that asset.dat stores all texture file names as tga even if the actual file extenstion for that particular file is JPG. Some of the named tga's don't exist as TGA only as JPG.
Is there a known reason for this or have you done the same?
A tutorial is unnecesarry. Simply read this thread and download TibEd 2.
Sy, if I had to guess I'd say the extension is irrelevant. You can apply a bitmap, jpg, whatever to a w3d file and the game will just read any texture file of the same name. DDS takes priority over TGA. Not sure about JPG or PNG...