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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » How do you get the imported animations on the model

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-28-2004, 04:13 PM   #1 (permalink)
Hkh
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Default How do you get the imported animations on the model

Hello I am just wondering how do you get the animation on to the model, when I import them they show up as the bones but there is no model with them?
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Old 12-30-2004, 01:25 PM   #2 (permalink)
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Model its *****_scn
What the importer you use?
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Old 12-30-2004, 06:20 PM   #3 (permalink)
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due to nobody yet knowing how to apply WWSkin vertex bindings via maxscript, you need to apply the modifier and do it yourself.

Once I understand how to read the W3d file format with maxscript, I will write a script that will apply a skin modifier, jsut not a WWSkin one untill it gets figured out.Or maybe coolfile will do it himself
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Old 01-01-2005, 09:33 PM   #4 (permalink)
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ok thanks for the update caint wait until you get it worked out
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Old 01-01-2005, 10:23 PM   #5 (permalink)
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actually i think I misunderstood your question when I read it

To get the model, you import it separately to the animation.After you have imported both the model and skeleton/animation, you then apply the skin/physique modifier.
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Old 01-01-2005, 10:48 PM   #6 (permalink)
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Ok so I import the bones that have the animation I want first then I import the model? when I do that those the model is imported and it has the bones inside it that have no animation but the model that I imported first is still there ?
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Old 01-02-2005, 09:45 PM   #7 (permalink)
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yes, delete those(non-animated) bones that import with the model, then apply the skin modifier using the animated bones.
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Old 01-03-2005, 11:12 PM   #8 (permalink)
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I tried myself for awhile before coming here but I'm missing some basics. Assuming I'm never done this before, I tried differant combos here. I selected the bone and added skin modifier and it said it was referenced to something else and that was it.

Point is I imported Gimli, removed static bones, imported attack animation. Which looks quite entertaining watching the bones move. But I'm missing a newb thing here. How do I assign the bones to the model with the skin modifier.
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Old 01-04-2005, 12:47 AM   #9 (permalink)
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it is covered in much detail in the user reference, more than I can provide here.Just use the search function
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Old 01-04-2005, 02:50 AM   #10 (permalink)
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Search help for 3ds max, Gmax, or Renx? I promise after that enuff with the questions. I assume Renx cause of the WWskin. But I'm all ears for a lead in the right direction.
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