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LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 12-30-2004, 12:39 PM   #1 (permalink)
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Join Date: May 2004
Posts: 9
Default A few idea's...

Now, me being a simplton i havnt got B4ME yet, although i am getting it tomorow, so i thought i'd lay down a few of my ideas on mods that i think would be quite cool.

First of all, i got model or code at all, although i am starting to learn on Gmax so dont hit me when i say somthing stupid!

Now one of my most favourable ideas was dwarfs -
I'm actualy a bit of a fan of Tolkeins work and having read all his books i think that a mod for dwarfs has great potencial.
You could: add locations, like the Lonley mountain, the Iron hills, the Blue mountains and maybe the Grey mountains (although dwarfs havnt lived there for years.) There are also, many a campagn you could follow, such as (the obvious) Thorins company and the Battle of the Five Armies. Or maybe one of thew small incident in the Mines of Moria (there have been many) like Dains atempt to recover them or maybe the battle at their gates when (the guy who i cant remember because i left my copy of the Hobbit in Chatel) Borg or somthing (a goblin) gets slain.

The possibilities are endless! There are also many hero's that you could have for this mod, i could probable think of 18 just off the top of my head. Then you could have Axe throwers, shortbowmen, Manulk (sp?) wielders, axemen and stonemasons ( workers).

Also if anyones read the end of LotR then you would learn about Sharkey and all of them, i think that would be great to recreatre especialy with all the devistation there!

Finally (for today), i think a Ranger mod, where you follow a group or a few rangers around Middle Earth, fighting evil and protecting peace and all that....

Maybe their good maybe their not, meh...
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