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DeeZire Online > Editing Community > LOTR: Battle For Middle Earth I & II Editing » Does any1 know how to re-write the AI?

LOTR: Battle For Middle Earth I & II Editing Discuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.

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Old 01-04-2005, 03:53 AM   #11 (permalink)
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when you look at the AI-files from Libraries.big then it seems like you might be able to nearly just copy/paste the AI from an existing faction to a new one! All the scripts are set to "this team" so you just need to change their Heros and their way of building.

a hint: if you look at any of the skirmish AI-files you can find some parameters for the specific faction's heros. I havn't tried messing with them but it seems like those might be the scripts that controls the production of heros in skirmish. it can be found in:

Open ai_<faction>skirmish.map -> in scripts
Player -> [ns A]AI - <faction> Skirmish Specific -> [ns A]All -> those containing a Hero name.

similar files can be found at:
Player -> [ns A]AI - <faction> (Imported) -> [ns A]Side Specific Scripts

there might be more to it but at least that's a start! (DAMM a searcg function in the scripts would be usefull! *hint* *hint*)
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Old 01-06-2005, 05:46 AM   #12 (permalink)
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The Ai closes the gate when I play it :/
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