LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
Your question is too vague. I do not know how to rewrite the AI, but perhaps if you ask a more specific question. Like, what are you trying to do? What do you want? Rewriting the AI is only a means to some goal, and perhaps there is another answer to find and get to your goal.
the files for the AI is stored in Libraries.big. It is .map-files which contains nearly only scripts that you can edit very easiely yourself.....if you can understand what they do
you can find some interesting things in it! ex. you can see that matter how many command points you add to a skirmish match you'll be the only one benefitting from it if playing Easy enemy because it's locked to 80 CP for Good and 160 CP for Evil.
not that hard to understand but a function to search through the scripts would make it a damm lot easier! wasn't that a possible function to be added in a patch by EA?
I want to know how to let the AI know of any changes i have made in the ini files.
ex i have added Sauron and Isildur to the game but the AI cant get any of these new units because it dosnt know about tham.If any1 knows anything please say.
Thanks.
One thing really bugs that needs to be fixed in a mod or the upcoming patch and that is have the AI close there gate.maybe deezire could add it to his minimod.
no, i was playin a multitude of senarios and skirmishes on normal and yet they didnt close there gate, only on the 3 scenario missions did they close it, and they opened and closed it even when i had a big hole in there wall!