LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
The host of an online game never recieves lag, as they're sending far more data to the other players than they are recieving. Their game that they see is effectively used as a model that all other players adhere too, which is why the host doesn't experience lag; their model isn't resent to them via the network for obvious reasons.