LOTR: Battle For Middle Earth I & II EditingDiscuss any modding related issues to do with the Lord Of The Rings: Battle For Middle Earth I and II RTS games here.
What are the build times in are they secounds? because I put one unit to a build time of just 2 and it was alot longer then to, also when I change the cost it still says the old cost ingame.
I'm having the same problem with Command Points. I edited the Command Points in INI.big using a hex editor (600 command points for good in 3 player multiplayer), started a Multiplayer game with me using Gondor against two Random AI Easy armies, and only had 150 command points.
I replaced the INI.big altogether it seeems to be reading some stuff those like when I changed weapon demage it did work but build times work a little I put it at 0 and it still took a good 15sec but was faster then at normal speed.
Well, the problem here seems obvious to me. The game isn't reading your changed ini files. Answer Koen's question
Edit: Heheh.. I don't know what happened, but I put all the BIG files back, except the INI one and extracted it. Everyone seems to work now. ^^ Thanks.
And that's what answering Koen's question would help... ok... since your new I would suggest not being an asshole.
And since he did answer Koen's question we can begin to figure out why. Although it would seem that my hypothesis is wrong (not "DUH!" perhaps) because some of his changes are taking affect.
Did you replace the old INI.big and move the old one out of the gamr dir because if you just renamed it to another big file it might still be reading it? I don't know really. I don't the new BFME file sorting system.
Here's something really simple you can do to validate if your INI's are being used. Which helped me figure out if mine were.
Edit the Credits.INI and replace some of the text with your own, then when you start the game, view the credits, if you see the original, obviously yours aren't being used.